Vending stands have made coins valuable. Now a hearthling with a few handfuls of coins can walk down market row and have the option to buy a great number of things. Unfortunately, that handful of coins takes up precious inventory space. It has been suggested before (by Sabinati I believe, and possibly others), that a belt be implemented which adds a few slots for coins only (and maybe for keys too). I think it might reasonably be an item which takes a few high level materials. Perhaps a nugget for a buckle, and silk.
Likewise, now that coins are important, it should be possible nuggets to make into coins, and vice versa. A nugget would make 9 coins, and 10 coins would make a nugget. I hear smelted gold ore becomes nuggets, and it makes no sense that they should need to be made into bars before they can be made into coins.
I realize some of this is redundant, but it seems to me a very important issue.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Coins, coins, coins, and keys
They're phasing out coin inefficiency, so it'd be 10 to nugget and nugget to 10.
Why make it hard for newbies to get essential tools?
Why make it hard for newbies to get essential tools?
Surprise.
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MasterCatfish
- Posts: 131
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Re: Coins, coins, coins, and keys
Assuming you're talking about a keyring/coin belt, it's for items that newbies have very limited access to. Established players will probably have more than 1 key and might have a few stacks of coins. Newbies will likely have no coins at all.Peter wrote:
Why make it hard for newbies to get essential tools?
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Cain
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- Location: Wesleyan University
Re: Coins, coins, coins, and keys
I like this idea because it preserves coins as an item (rather than a variable number tied to your character) while simultaneously making life much better. Having to carry around keys is great, until you realize that established players probably use around 4 keys on a regular basis. Maybe it's just me being paranoid, but the ease with which keys are copied makes me very hesitant to leave keys laying around in baskets. 4 keys is a full 13% of your inventory space (backpack/no cloak.) Each "slot" in the belt could carry a key or coins. In order to prevent people from carrying around stupid amounts of coins, make each slot in a belt have a coin limit. (say 100, since you could just trade a bar instead) The number of slots would be dependent on the material.
So a poor man's belt has 2 slot(linen and a block of wood), a leather belt has 3 (leather and bone material), and a silk belt has 4 (silk and a silver nugget).
Might be hard to implement, I don't know how to code, and not really a priority. But would be very nice, and it doesn't seem like it would make the game "too-easy"
So a poor man's belt has 2 slot(linen and a block of wood), a leather belt has 3 (leather and bone material), and a silk belt has 4 (silk and a silver nugget).
Might be hard to implement, I don't know how to code, and not really a priority. But would be very nice, and it doesn't seem like it would make the game "too-easy"
I once dreamt of crafting beautiful thane's rings... then I discovered Big Bear Bangers. Now I smash beautiful things.
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btaylor
- Posts: 1692
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Re: Coins, coins, coins, and keys
I do not see a problem with this, in fact I have a rather brilliant solution. Some of the established players should purchase items that can be obtained easily by new players, such as the creation of linen or what have you, and the established player should pay for these goods with coins. These coins can then be used by said new players to purchase goods from stalls, and that would get currency circulating in the hearthlands.MasterCatfish wrote:Newbies will likely have no coins at all.
Edit: Thought of another way new players could get coin from the established players as soon as I submitted this post. Labor. New players can work a task given by an established player for a discussed price in coins. The established player gets something done that they might not want to do or don't have time to do it themselves, and the new player gets valuable currency which can be used to buy other goods.
The unfed mind devours itself. - Gore Vidal
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kimya
- Posts: 845
- Joined: Mon Jun 01, 2009 1:35 am
Re: Coins, coins, coins, and keys
thats basically what TCoB is doing...btaylor wrote:I do not see a problem with this, in fact I have a rather brilliant solution. Some of the established players should purchase items that can be obtained easily by new players, such as the creation of linen or what have you, and the established player should pay for these goods with coins. These coins can then be used by said new players to purchase goods from stalls, and that would get currency circulating in the hearthlands.MasterCatfish wrote:Newbies will likely have no coins at all.
Edit: Thought of another way new players could get coin from the established players as soon as I submitted this post. Labor. New players can work a task given by an established player for a discussed price in coins. The established player gets something done that they might not want to do or don't have time to do it themselves, and the new player gets valuable currency which can be used to buy other goods.
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CG62
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Re: Coins, coins, coins, and keys
Am I the only one who thinks this is a sufficient remedy?Sarge wrote:- Deer scrotum + course salt + cure over time + string = coin purse
Of course, then we need salt. And scrotums.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Coins, coins, coins, and keys
I think that a coin purse made out of scrotum of a slain enemy would be better still.
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sabinati
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Re: Coins, coins, coins, and keys
i think there should be a keyring item that acts kind of like the fishing pole does now, where you left click a key and right click the ring to add it to the ring, and there's a menu option on the ring to remove all the keys.
i like the idea of there being a tiered belt system, but i think it should be 2/4/6
and coins should have higher stack rates. maybe.
i like the idea of there being a tiered belt system, but i think it should be 2/4/6
and coins should have higher stack rates. maybe.
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bajuba
- Posts: 185
- Joined: Wed Sep 09, 2009 8:00 am
Re: Coins, coins, coins, and keys
How many coins would your scrotum hold? I might be able to squeeze 100 in mine.Potjeh wrote:I think that a coin purse made out of scrotum of a slain enemy would be better still.
Was Lawspeaker of Macomb in W2.
