Even then there is a point that you will eventually snap.Swarm wrote: Would you rather gather up your nerd-filled hipster cliche of 10 people and attack the 3 alpha bullies who brawl daily to prove something or would you rather just tell them to fuck off?
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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: Operation Unicorn Horn

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: Operation Unicorn Horn
Lol not as good as Nao 
Great reading with nice pics and video
enjoyable
Great reading with nice pics and video
Hope you have a great day
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Operation Unicorn Horn
This, fighting on land with inexperienced alliance members with you is just cumbersome and risky. The game is hurting for players as it is and having us lose a few members for no reason isn't the best tactic. We successfully defended SSUT and fixed the wall in the end with low casualties so meh.Swarm wrote:I think it's more like something along these lines:
Russians could fight them 15 v 4 and even win if they surround them but risk losing precious chars so they just go behind their walls and say "go away ainrans"
Would you rather gather up your nerd-filled hipster cliche of 10 people and attack the 3 alpha bullies who brawl daily to prove something or would you rather just tell them to fuck off?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Shiro_kun
- Posts: 403
- Joined: Mon Jan 02, 2012 11:43 pm
Re: Operation Unicorn Horn
tbh you were lucky Ainran are only interested in kills, they could loot all village and broke shit.jordancoles wrote:This, fighting on land with inexperienced alliance members with you is just cumbersome and risky. The game is hurting for players as it is and having us lose a few members for no reason isn't the best tactic. We successfully defended SSUT and fixed the wall in the end with low casualties so meh.Swarm wrote:I think it's more like something along these lines:
Russians could fight them 15 v 4 and even win if they surround them but risk losing precious chars so they just go behind their walls and say "go away ainrans"
Would you rather gather up your nerd-filled hipster cliche of 10 people and attack the 3 alpha bullies who brawl daily to prove something or would you rather just tell them to fuck off?

[6:46:50] Alex: I think it would of been instresting to be in nazi slave camp
[6:46:55] Alex: The only downside is the real lack of food
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kLauE
- Posts: 1085
- Joined: Thu Aug 06, 2009 12:58 am
Re: Operation Unicorn Horn
awwww Dis is cute 
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HasseKebab
- Posts: 1782
- Joined: Sun Mar 06, 2011 8:59 pm
Re: Operation Unicorn Horn
seriously dis you where 15 against 4 you could just go 3-4 on one and punch dem to death, but nope /facepalm
also '' Whats the point of playing if they cant kill 'better' people, all dis do is just kill people they are 100% certain they can kill. If ainran would place ram at dis, dis would be to pussy to go outside'' ~Raz
edit: ''they would probs result to noob tactics alt spams block it with statues etc'' -Raz

Edit: is ^ against rule no.4?
ツ
also '' Whats the point of playing if they cant kill 'better' people, all dis do is just kill people they are 100% certain they can kill. If ainran would place ram at dis, dis would be to pussy to go outside'' ~Raz
edit: ''they would probs result to noob tactics alt spams block it with statues etc'' -Raz

Edit: is ^ against rule no.4?
ツ
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Valten21
- Posts: 2053
- Joined: Thu Feb 25, 2010 7:40 pm
- Location: Vancouver, Canada
Re: Operation Unicorn Horn
I might of stolen a few lc's of curious and cheese, and broken a few houses worth of cupboards while we were waiting for dis to show upportgas wrote:tbh you were lucky Ainran are only interested in kills, they could loot all village and broke shit.
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
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swarls
- Posts: 65
- Joined: Wed Feb 02, 2011 4:55 pm
Re: Operation Unicorn Horn
using the gate to your favor with steelhammer and another tank in front would minimize the risk extremely and might get you a chance to get a kill or atleast to chase them away.jordancoles wrote:This, fighting on land with inexperienced alliance members with you is just cumbersome and risky. The game is hurting for players as it is and having us lose a few members for no reason isn't the best tactic. We successfully defended SSUT and fixed the wall in the end with low casualties so meh.Swarm wrote:I think it's more like something along these lines:
Russians could fight them 15 v 4 and even win if they surround them but risk losing precious chars so they just go behind their walls and say "go away ainrans"
Would you rather gather up your nerd-filled hipster cliche of 10 people and attack the 3 alpha bullies who brawl daily to prove something or would you rather just tell them to fuck off?
and besides that, with your numbers and alt-factorys it'll hurt you way less if you loose a toon then it would hurt ainran.
c'mon dis, i know you can do better...
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Fenix025
- Posts: 350
- Joined: Wed Feb 29, 2012 3:23 pm
Re: Operation Unicorn Horn
Ainran is not ready to face my mighty sling.
Gime the order and I'll siege them!
Gime the order and I'll siege them!
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Operation Unicorn Horn
We actually did everything we came to do in SSUT. SSUT had next to nothing in it, so i just sat with my dis scent tracking it, waiting for them to come closerShiro_kun wrote:tbh you were lucky Ainran are only interested in kills, they could loot all village and broke shit.jordancoles wrote:This, fighting on land with inexperienced alliance members with you is just cumbersome and risky. The game is hurting for players as it is and having us lose a few members for no reason isn't the best tactic. We successfully defended SSUT and fixed the wall in the end with low casualties so meh.Swarm wrote:I think it's more like something along these lines:
Russians could fight them 15 v 4 and even win if they surround them but risk losing precious chars so they just go behind their walls and say "go away ainrans"
Would you rather gather up your nerd-filled hipster cliche of 10 people and attack the 3 alpha bullies who brawl daily to prove something or would you rather just tell them to fuck off?
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.

