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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: Vending Stand
ah loopoo, my tongue shall never tire of your bitterness
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Loopoo
- Posts: 342
- Joined: Sun Aug 09, 2009 12:30 am
Re: Game Development: Vending Stand
;Dsabinati wrote:how to get people to stop posting page after page of useless crap / pointless flamewars: call them twats
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Game Development: Vending Stand
The only thing worse than flame wars is people complaining about flame wars in a flame-y manner. But I got that beat- now I'm meta-complaining about people who complain about flamewars complaining about suggestions.
And I preemptively complain about anyone who complains about this post.
And I preemptively complain about anyone who complains about this post.
Surprise.
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Seizure
- Posts: 1021
- Joined: Thu Sep 03, 2009 5:55 pm
Re: Game Development: Vending Stand
Oh no he didn't!Peter wrote:The only thing worse than flame wars is people complaining about flame wars in a flame-y manner. But I got that beat- now I'm meta-complaining about people who complain about flamewars complaining about suggestions.
And I preemptively complain about anyone who complains about this post.
-insert complaint about complaint about complaint about flame wars here-
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UnsubRedun
- Posts: 54
- Joined: Sat Aug 01, 2009 7:50 am
Re: Game Development: Vending Stand
While this is all nice and ridiculous, and I am in no way supporting we get so far off topic again, is there anything else to really discuss about these stands? we've already covered inventory space, how they work, why we don't and do like it, same with coins, directional sprites, etc.
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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: Game Development: Vending Stand
How about suggestions/requests for new sign sprites?
Cheerleader
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UnsubRedun
- Posts: 54
- Joined: Sat Aug 01, 2009 7:50 am
Re: Game Development: Vending Stand
I haven't built one yet. What does the current sign look like?
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CG62
- Posts: 591
- Joined: Thu Sep 03, 2009 2:45 am
- Location: <Insert Witty Location Here>
Re: Game Development: Vending Stand
So, in an attempt to force this thread back onto the rails, here goes:
I like where this is going. Trading really needs some new features.
HOWEVER:
I think it'd be cool to allow lawspeakers or chieftains (or members of the hird) to build special vending stands that ANYONE could rent out (paying the owner a small fee, they give you a writ to use it), and then perhaps they could charge a small tax on the goods sold or bought (x% of coins gained through sales go into a slot on the stall only openable with a key).
That way, we can have people profiting from allowing people to trade within their walls (I imagine TCoB would get quite rich this way)
I like where this is going. Trading really needs some new features.
HOWEVER:
I think it'd be cool to allow lawspeakers or chieftains (or members of the hird) to build special vending stands that ANYONE could rent out (paying the owner a small fee, they give you a writ to use it), and then perhaps they could charge a small tax on the goods sold or bought (x% of coins gained through sales go into a slot on the stall only openable with a key).
That way, we can have people profiting from allowing people to trade within their walls (I imagine TCoB would get quite rich this way)
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Cain
- Posts: 285
- Joined: Fri Oct 09, 2009 11:35 pm
- Location: Wesleyan University
Re: Game Development: Vending Stand
Why would anyone submit to that? I can totally guarantee that not a single person (besides maybe you) would be willing to pay a non-trivial tax in order to rent stall space. Particularly because there would always be the option for a tax-free market. And renting the actual stall? They don't require any valuable goods. Anyone can make one.CG62 wrote:So, in an attempt to force this thread back onto the rails, here goes:
I like where this is going. Trading really needs some new features.
HOWEVER:
I think it'd be cool to allow lawspeakers or chieftains (or members of the hird) to build special vending stands that ANYONE could rent out (paying the owner a small fee, they give you a writ to use it), and then perhaps they could charge a small tax on the goods sold or bought (x% of coins gained through sales go into a slot on the stall only openable with a key).
That way, we can have people profiting from allowing people to trade within their walls (I imagine TCoB would get quite rich this way)
We already know that no really good items will be sold at stalls because of the increased risk of theft (and really good items get bought with chests of goods, not fractions of bars) so basically the primary consumer of goods sold at stalls are newbies. And by the nature of coins, they are worth very little, and will only be used for items that cost a fraction of a bar. So how would implement a tax on a 5 coin transaction? Any tax at all would be 20%, which would immediately halt all trade.
I once dreamt of crafting beautiful thane's rings... then I discovered Big Bear Bangers. Now I smash beautiful things.
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CG62
- Posts: 591
- Joined: Thu Sep 03, 2009 2:45 am
- Location: <Insert Witty Location Here>
Re: Game Development: Vending Stand
Why would anyone submit to a tax?
Well lets see...
The ability to trade within a well-populated or well-traveled area, protection from theft (so long as you get a halfway decent city to rent from)...
And the tax could be as small as 1%. I wouldn't have too much of a problem with a 1% tax on the goods I sell. I would, however, like to see barter stalls (with a version with taxes and such).
Well lets see...
The ability to trade within a well-populated or well-traveled area, protection from theft (so long as you get a halfway decent city to rent from)...
And the tax could be as small as 1%. I wouldn't have too much of a problem with a 1% tax on the goods I sell. I would, however, like to see barter stalls (with a version with taxes and such).
