Does anyone know the accurate time it takes for blocks of wood and boards to dispawn on the ground? They seem to stick around longer then most items.
I want to setup a timer on ender to keep track of them to not lose any items when doing some woodworks.
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ydex
- Posts: 747
- Joined: Mon Apr 11, 2011 4:08 pm
Re: Despawn time
look at the clock -> drop a block -> wait for despawn -> look at the clock.
repeat this three times and take the average or the shortest time to be on the safe side.
gl hf.
repeat this three times and take the average or the shortest time to be on the safe side.
gl hf.
bold
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ImAwesome
- Posts: 739
- Joined: Sat Sep 10, 2011 4:35 pm
Re: Despawn time
if you're building something large and you're trying to gather materials to take to the worksite try using a cart or boat sign to store the boards and blocks...signs never decay so they're the perfect storage device...if you just want to know the time I have no clue
best sign storages:
blocks of wood = palisade conrerpost = 100 = 1space
stone = milestone = 150 = 1space
boards = cart = 20 = 1space
best sign storages:
blocks of wood = palisade conrerpost = 100 = 1space
stone = milestone = 150 = 1space
boards = cart = 20 = 1space
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ApocalypsePlease
- Posts: 1164
- Joined: Mon Jun 27, 2011 12:52 am
Re: Despawn time
ImAwesome wrote:boards = cart = 20 = 1space
Never been a fan of the hitboxes of carts, cheese racks have a perfect 1 tile hitbox and hold 5 as a nice alternative.
Inactive
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ImAwesome
- Posts: 739
- Joined: Sat Sep 10, 2011 4:35 pm
Re: Despawn time
ApocalypsePlease wrote:ImAwesome wrote:boards = cart = 20 = 1space
Never been a fan of the hitboxes of carts, cheese racks have a perfect 1 tile hitbox and hold 5 as a nice alternative.
whats wrong with the cart's hitbox? seems to be 1 tile to me(even though the image takes up more)
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ApocalypsePlease
- Posts: 1164
- Joined: Mon Jun 27, 2011 12:52 am
Re: Despawn time
ImAwesome wrote:whats wrong with the cart's hitbox? seems to be 1 tile to me(even though the image takes up more)
I don't know, just had some issues with getting them aligned well, been a long time though so my memory is starting to fade on this kind of thing.
Inactive
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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: Despawn time
Was thinking of deforesting an area and rather got sick of picking up blocks of wood every time. I'm very surprised this isn't a common knowledge. I guess I'll do a bit of experimenting with it to figure it out.
Thanks for the tips but I already use it
Thanks for the tips but I already use it
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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: Despawn time
if you don't want the wood, then it doesn't matter.
If you do, leave them as logs until you are ready to pick them up.
Nobody knows because nobody leaves stuff on the ground long enough for it to despawn.
Although straw goes in about 20 minutes (not enough time to harvest, make flour, then pick up the straw)
If you do, leave them as logs until you are ready to pick them up.
Nobody knows because nobody leaves stuff on the ground long enough for it to despawn.
Although straw goes in about 20 minutes (not enough time to harvest, make flour, then pick up the straw)
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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: Despawn time
I was curious to see how long it would take so I wrote a script for checking the despawn time.
The result:
Item name (res): gfx/terobjs/items/wood
Start Time: 11:45:52 (the windows calendar time on my pc)
End Time: 19:54:21
Total time before despawn: Hours: 8 Min: 8 Sec: 29 (add 1 second as it took a sec to drop the item on the ground then start the script)
One other thing to add. I ran the script right before server restart today and the wood did disappear when server went down even if it had only been on the ground for 1h.
I might do future experiments on other items and post it in here.
The result:
Item name (res): gfx/terobjs/items/wood
Start Time: 11:45:52 (the windows calendar time on my pc)
End Time: 19:54:21
Total time before despawn: Hours: 8 Min: 8 Sec: 29 (add 1 second as it took a sec to drop the item on the ground then start the script)
One other thing to add. I ran the script right before server restart today and the wood did disappear when server went down even if it had only been on the ground for 1h.
I might do future experiments on other items and post it in here.
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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: Despawn time
Just to create a baseline that items despawn always regularly at the same time I tested it on branches.
Name
Start
End
Time
gfx/terobjs/items/branch
Time: 20:45:34
Time: 20:48:55
Hours: 0 Min: 3 Sec: 21
gfx/terobjs/items/branch
Time: 20:51:04
Time: 20:54:26
Hours: 0 Min: 3 Sec: 22
gfx/terobjs/items/branch
Time: 20:57:21
Time: 21:00:42
Hours: 0 Min: 3 Sec: 21
Name
Start
End
Time
gfx/terobjs/items/branch
Time: 20:45:34
Time: 20:48:55
Hours: 0 Min: 3 Sec: 21
gfx/terobjs/items/branch
Time: 20:51:04
Time: 20:54:26
Hours: 0 Min: 3 Sec: 22
gfx/terobjs/items/branch
Time: 20:57:21
Time: 21:00:42
Hours: 0 Min: 3 Sec: 21