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Yuki
- Posts: 115
- Joined: Mon Aug 10, 2009 2:10 pm
Re: Game Development: Musical Chair
Using a boat also uses the new sitting animation. Which brings the bald bug with it.
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Game Development: Musical Chair
The damage taken by a decay hit is different for each item.Lightning4 wrote:Hrm. Preliminary HP testing seems to tell a different story, at least via manual destruction.
From what I can see, it actually still has more HP (or at least as much as) a wicker basket. So theoretically, a cupboard should most certainly survive as long as a wicker basket on pavement. Due to the random nature of decay, it could take a while before the cupboard even lands a decay cycle.
I guess only testing it will show just how hard it gets hit by decay.
Repairing with boards is still a pain in the ass anyway.
And it's still pretty risky. A stiff breeze could knock these things out, unlike chests.
Also, man up guys. You got a giant piece of storage, but it comes at the price of having to be outside. Build a stone mansion and fill it up with rows, and you'll have a crazy amount of storage. If this isn't big enough for your giant settlement, just build another mansion. If you have enough people that you need that much storage, you have enough people to pull this off.

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kimya
- Posts: 845
- Joined: Mon Jun 01, 2009 1:35 am
Re: Game Development: Musical Chair
exactly.Laremere wrote:The damage taken by a decay hit is different for each item.Lightning4 wrote:Hrm. Preliminary HP testing seems to tell a different story, at least via manual destruction.
From what I can see, it actually still has more HP (or at least as much as) a wicker basket. So theoretically, a cupboard should most certainly survive as long as a wicker basket on pavement. Due to the random nature of decay, it could take a while before the cupboard even lands a decay cycle.
I guess only testing it will show just how hard it gets hit by decay.
Repairing with boards is still a pain in the ass anyway.
And it's still pretty risky. A stiff breeze could knock these things out, unlike chests.
Also, man up guys. You got a giant piece of storage, but it comes at the price of having to be outside. Build a stone mansion and fill it up with rows, and you'll have a crazy amount of storage. If this isn't big enough for your giant settlement, just build another mansion. If you have enough people that you need that much storage, you have enough people to pull this off.
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Game Development: Musical Chair
The thing isn't that we don't have room, it's the fact that the game becomes very tedious and annoying when so many different small storage containers are required.Laremere wrote:The damage taken by a decay hit is different for each item.Lightning4 wrote:Hrm. Preliminary HP testing seems to tell a different story, at least via manual destruction.
From what I can see, it actually still has more HP (or at least as much as) a wicker basket. So theoretically, a cupboard should most certainly survive as long as a wicker basket on pavement. Due to the random nature of decay, it could take a while before the cupboard even lands a decay cycle.
I guess only testing it will show just how hard it gets hit by decay.
Repairing with boards is still a pain in the ass anyway.
And it's still pretty risky. A stiff breeze could knock these things out, unlike chests.
Also, man up guys. You got a giant piece of storage, but it comes at the price of having to be outside. Build a stone mansion and fill it up with rows, and you'll have a crazy amount of storage. If this isn't big enough for your giant settlement, just build another mansion. If you have enough people that you need that much storage, you have enough people to pull this off.
The cupboard is the same as 2 chests, it makes it half as bad but only indoors.
The problem here is that it is such a simple thing to add crates if they are already drawn, but they haven't been added yet so we have to deal with the tedium of using so many small storage containers.
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Game Development: Musical Chair
Oh shut up Delamore. You of all people know this is an alpha. They do things on their schedule when they want to and when they have the time to.

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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Game Development: Musical Chair
Copy and paste the chest code, modify the material IDs and required amounts and change the storage size. Unless there is some huge issue with adding crates (That doesn't apply to cupboards some how) this should only take 3-5 minutes to save players what amounts to hours and hours spent sorting and searching and in general making larger towns more fun to be a part of.Laremere wrote:Oh shut up Delamore. You of all people know this is an alpha. They do things on their schedule when they want to and when they have the time to.
It's such a low time amount for something that does alot for the players.
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Game Development: Musical Chair
The torch post is a copy and paste of the candle stand's code, changing a few things. They showed a picture of it drawn many months ago, but it was just now implemented.
Besides, crates aren't going to be an all saving container. They implement something with double storage of the chest, but the downside is that it has to stay indoors. They're not going to go an implement a container that has the massive storage space that would you're looking for without some downside.
Besides, crates aren't going to be an all saving container. They implement something with double storage of the chest, but the downside is that it has to stay indoors. They're not going to go an implement a container that has the massive storage space that would you're looking for without some downside.

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warrri
- Posts: 1033
- Joined: Fri Aug 28, 2009 5:55 pm
Re: Game Development: Musical Chair
Why not? This is not a faction game where things have to be balanced so no faction has an advantage, or at least an equal disadvantage then.
If it makes the obviously annoying parts of the game less annoying, why the fuck not?
Also, it would have a disadvantage, requiring a huge amount of materials to build.
If it makes the obviously annoying parts of the game less annoying, why the fuck not?
Also, it would have a disadvantage, requiring a huge amount of materials to build.
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Game Development: Musical Chair
I've already mentioned the downside multiple times, you get a much worse of ratio of storage to metal/wood than you do with the chest.Laremere wrote:The torch post is a copy and paste of the candle stand's code, changing a few things. They showed a picture of it drawn many months ago, but it was just now implemented.
Besides, crates aren't going to be an all saving container. They implement something with double storage of the chest, but the downside is that it has to stay indoors. They're not going to go an implement a container that has the massive storage space that would you're looking for without some downside.
A chest takes 4 boards and 4 nuggets.
A crate 4x the size of a chest could take 4 bars and 35 boards.
Why should tedium be something that is forced onto players as a downside?
"Tedious as shit" isn't the same as "heals less" "deals less damage" it's not a proper downside, it makes people quit the game.
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Game Development: Musical Chair
Why not try to fix the problem instead of trying to patch it up with more things that don't really solve the problem? Perhaps all containers need to have more room in them?
