Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.
rony
Posts: 9
Joined: Fri Feb 03, 2012 8:16 am

Re: Game Development: Salem & Haven

Post by rony »

sabinati wrote:
no, i was terrible and rude and a troll, which is fine here but not really appropriate there, and i have not much interest in changing that behavior
Sabi, Burgingham, Teckx, you guyz are the best mods with awesome sense of humorr.
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Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: Game Development: Salem & Haven

Post by Oddity »

sabinati wrote:no, i was terrible and rude and a troll, which is fine here but not really appropriate there, and i have not much interest in changing that behavior
I totally understand what you mean 8-)
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Jackard
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Re: Game Development: Salem & Haven

Post by Jackard »

Oddity wrote:
cobaltjones wrote:Obviously putting your fingers in your ears and going "NA NA NA NA NA NA NA" is much easier than addressing the most glaring issue in the entire game.

Code: Select all

[22:49:22] <Oddity> Why does the camera constantly rotate while I move?
[22:49:27] <Karl> Yeah it's annoying
[22:49:47] <loftar> Because I like it that way. :)
gg loftar doesn't care about the default client being user-friendly.
they never did. i should have jumped off this trainwreck sooner. jesus christ
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Kaios
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Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Salem & Haven

Post by Kaios »

Come on guys Loftar likes it that way so let it be!! It's not like the whole point of this game is to generate some sort of revenue so why should they listen to the potential customers.
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painhertz
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Re: Game Development: Salem & Haven

Post by painhertz »

After Salem tanks....(and it will) they may start to realize that a commercial venture is a "bit" different than the dollhouse they've created with Haven. Or get "real" jobs. Either way.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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staz
Posts: 126
Joined: Sat May 26, 2012 1:40 am

Re: Game Development: Salem & Haven

Post by staz »

Jackard wrote:
Oddity wrote:
cobaltjones wrote:Obviously putting your fingers in your ears and going "NA NA NA NA NA NA NA" is much easier than addressing the most glaring issue in the entire game.

Code: Select all

[22:49:22] <Oddity> Why does the camera constantly rotate while I move?
[22:49:27] <Karl> Yeah it's annoying
[22:49:47] <loftar> Because I like it that way. :)
gg loftar doesn't care about the default client being user-friendly.
they never did. i should have jumped off this trainwreck sooner. jesus christ
Yes it made me want to toss my cookies. Never liked merry-go-rounds as a kid. Avoid them now. Salem is interesting but over complicated in areas it shouldn't be. Communication I think was the most difficult for me though. The rest I could "learn" to live with. The interface for HnH is easier to navigate. Graphics are interesting and I think the game over all has a good chance unlike the view of a few others. Remember folks that's what a beta is it's a test not only on the system but also how customers actually like the game.

~staz
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GhostOfZed
Posts: 188
Joined: Sun Jul 04, 2010 4:05 am
Location: Canada

Re: Game Development: Salem & Haven

Post by GhostOfZed »

Yes it made me want to toss my cookies. Never liked merry-go-rounds as a kid. Avoid them now. Salem is interesting but over complicated in areas it shouldn't be. Communication I think was the most difficult for me though. The rest I could "learn" to live with. The interface for HnH is easier to navigate. Graphics are interesting and I think the game over all has a good chance unlike the view of a few others. Remember folks that's what a beta is it's a test not only on the system but also how customers actually like the game.

~staz
Have you ever seen a beta where the developers actually change a large chunk of the gameplay? Not to sound too negative, but the choices that they are making are breaking all that I, and others, wanted for this game.

Too be honest, they are pushing the boundaries of hardcore gameplay, letting the time-sinkers turn into gods, while us peasants just run around like ants.
~ Chieftain of Cloudsdale ~
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Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: Game Development: Salem & Haven

Post by Oddity »

GhostOfZed wrote:the choices that they are making are breaking all that I, and others, wanted for this game.
Can you give examples? Besides having a terrible default client.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Lahrmid
Posts: 609
Joined: Sat Mar 27, 2010 12:00 pm

Re: Game Development: Salem & Haven

Post by Lahrmid »

Oddity wrote:
GhostOfZed wrote:the choices that they are making are breaking all that I, and others, wanted for this game.
Can you give examples? Besides having a terrible default client.
Who is this default and when did he make a client
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DDDsDD999
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Joined: Fri Jul 02, 2010 12:31 am

Re: Game Development: Salem & Haven

Post by DDDsDD999 »

Lahrmid wrote:
Oddity wrote:
GhostOfZed wrote:the choices that they are making are breaking all that I, and others, wanted for this game.
Can you give examples? Besides having a terrible default client.
Who is this default and when did he make a client
hi lahrmid
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