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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: Musical Chair
Love the cupboards. Simply love them.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Musical Chair
i don't see a problem with it.nutsnmango wrote:I'll be happy if J&L make it so you can't put cupboards in boats. I think thats their one major problem, that they fit in boats
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memestream
- Posts: 59
- Joined: Sat Aug 08, 2009 6:48 pm
Re: Game Development: Musical Chair
There needs to be some upper limit on mobile storage space. If not the cupboards, something.
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Frelock
- Posts: 66
- Joined: Sat Jul 25, 2009 7:13 pm
Re: Game Development: Musical Chair
About the chairs; why do they always face a wall when you set them down on the edge of the room? Are all our walls fireplaces/windows that we just stare at for hours?
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Game Development: Musical Chair
Agreed. I think cupboards should only be lift-able when empty, or possibly only half empty. That, or give items weight already and put a limit on how much weight can be in any said container for it to be lift-able.memestream wrote:There needs to be some upper limit on mobile storage space. If not the cupboards, something.
Also, what do chairs do?

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Dondy
- Posts: 505
- Joined: Fri Jun 05, 2009 12:20 am
Re: Game Development: Musical Chair
I use this function to put my alt on time out.Frelock wrote:About the chairs; why do they always face a wall when you set them down on the edge of the room? Are all our walls fireplaces/windows that we just stare at for hours?
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nutsnmango
- Posts: 153
- Joined: Sat Aug 08, 2009 6:21 pm
Re: Game Development: Musical Chair
if you can fit cupboards in boats to hunt it also means you can fit them in carts. this means that you dont even need a cabin to hold the cupboards if you are fond of abusing the game mechanics. by using these methods, you make chests totally obsolete. cupboards last forever if you keep them in a cart. Whats the point of chests at all now?
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Musical Chair
This, combined with cupboards themselves being heavy (it makes sense) would be the best way to keep chests useful. But until the inventory overhaul, I want to keep my crazy good cupboards.Laremere wrote: That, or give items weight already and put a limit on how much weight can be in any said container for it to be lift-able.
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Frelock
- Posts: 66
- Joined: Sat Jul 25, 2009 7:13 pm
Re: Game Development: Musical Chair
I've heard that they restore your stamina more quickly, without as much of a hunger penalty as water(though it's still slower than water). I haven't tested this for myself, though.Laremere wrote:Also, what do chairs do?
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: Musical Chair
viewtopic.php?f=5&t=3496Delamore wrote:How would being able to stack items work when every item has a differing QL value?kimya wrote:thats what we really need, isnt it? the cupboards are cool, but once we have stackable items the storage problem will be solved as far as it can be.sabinati wrote: or stackability for some kinds of items.