Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.
ImAwesome
Posts: 739
Joined: Sat Sep 10, 2011 4:35 pm

Re: Game Development: Salem & Haven

Post by ImAwesome »

Potjeh wrote:It's about curios? You're doing it wrong, bro, Salem is all about eating.
think you mean over eating :geek:
User avatar
cobaltjones
Posts: 2725
Joined: Tue Dec 07, 2010 1:27 am

Re: Game Development: Salem & Haven

Post by cobaltjones »

Having stamina be directly (and intensely) connected to item consumption in a sandbox world manipulation item crafting building game was probably the stupidest decision anyone could ever make. I love not being able to build stuff because I've got to stop and eat some more. That's some exceptional and engaging gameplay right there.
User avatar
painhertz
Posts: 6185
Joined: Sat Jan 22, 2011 2:07 am
Website: Http://www.noneyafuckinbusyness.com
Yahoo Messenger: chaosovum
Location: Louisiana

Re: Game Development: Salem & Haven

Post by painhertz »

Once you get past something like 20 Phlegm you rarely have to stop doing anything. Try harder.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
User avatar
cobaltjones
Posts: 2725
Joined: Tue Dec 07, 2010 1:27 am

Re: Game Development: Salem & Haven

Post by cobaltjones »

Yes make the early game a miserable experience. That's surely a great way to increase your playerbase.
User avatar
Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: Game Development: Salem & Haven

Post by Oddity »

Code: Select all

[22:49:47] <loftar> Because I like it that way. :)
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Game Development: Salem & Haven

Post by Jackard »

cobaltjones wrote:Yes make the early game a miserable experience. That's surely a great way to increase your playerbase.
It worked for their last game.
User avatar
painhertz
Posts: 6185
Joined: Sat Jan 22, 2011 2:07 am
Website: Http://www.noneyafuckinbusyness.com
Yahoo Messenger: chaosovum
Location: Louisiana

Re: Game Development: Salem & Haven

Post by painhertz »

cobaltjones wrote:Yes make the early game a miserable experience. That's surely a great way to increase your playerbase.
Have you even played Salem? You can get 20 humours in about 3 hours.....
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
User avatar
Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Salem & Haven

Post by Kaios »

Jackard wrote: It worked for their last game.
Are you implying that early game in Haven is a "miserable experience," because one could easily make the argument that statement is incorrect.

Also inb4 Painhertz will be bashing the game along with everyone else soon enough. Actually, I'm probably not the only one who noticed his opinions flip-flop more than a fish out of water.
User avatar
dagrimreefah
Posts: 2648
Joined: Wed May 25, 2011 3:01 am

Re: Game Development: Salem & Haven

Post by dagrimreefah »

Kaios wrote:Actually, I'm probably not the only one who noticed his opinions flip-flop more than a fish out of water.
I concur.
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Game Development: Salem & Haven

Post by Jackard »

Kaios wrote:Are you implying that early game in Haven is a "miserable experience," because one could easily make the argument that statement is incorrect.
H&H early game consisted of grinding trivial shit (wicker baskets, campfires and apple trees) because the devs were too goddamned stubborn to introduce new players to the game with a variety of interesting abilities at their command. Sounds familiar, doesn't it? Earlier in the year Salem wouldn't even let you pick branches off trees until you ground out one of its starter skills.

But this may have been before your time.

Return to “Announcements”