think you mean over eatingPotjeh wrote:It's about curios? You're doing it wrong, bro, Salem is all about eating.
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ImAwesome
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Re: Game Development: Salem & Haven
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cobaltjones
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Re: Game Development: Salem & Haven
Having stamina be directly (and intensely) connected to item consumption in a sandbox world manipulation item crafting building game was probably the stupidest decision anyone could ever make. I love not being able to build stuff because I've got to stop and eat some more. That's some exceptional and engaging gameplay right there.
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painhertz
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Re: Game Development: Salem & Haven
Once you get past something like 20 Phlegm you rarely have to stop doing anything. Try harder.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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cobaltjones
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Re: Game Development: Salem & Haven
Yes make the early game a miserable experience. That's surely a great way to increase your playerbase.
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Oddity
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Re: Game Development: Salem & Haven
Code: Select all
[22:49:47] <loftar> Because I like it that way. :)jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Jackard
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- Location: fucking curios how do they work
Re: Game Development: Salem & Haven
It worked for their last game.cobaltjones wrote:Yes make the early game a miserable experience. That's surely a great way to increase your playerbase.
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painhertz
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Re: Game Development: Salem & Haven
Have you even played Salem? You can get 20 humours in about 3 hours.....cobaltjones wrote:Yes make the early game a miserable experience. That's surely a great way to increase your playerbase.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Kaios
- Posts: 9268
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Re: Game Development: Salem & Haven
Are you implying that early game in Haven is a "miserable experience," because one could easily make the argument that statement is incorrect.Jackard wrote: It worked for their last game.
Also inb4 Painhertz will be bashing the game along with everyone else soon enough. Actually, I'm probably not the only one who noticed his opinions flip-flop more than a fish out of water.
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dagrimreefah
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Re: Game Development: Salem & Haven
I concur.Kaios wrote:Actually, I'm probably not the only one who noticed his opinions flip-flop more than a fish out of water.
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Jackard
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Re: Game Development: Salem & Haven
H&H early game consisted of grinding trivial shit (wicker baskets, campfires and apple trees) because the devs were too goddamned stubborn to introduce new players to the game with a variety of interesting abilities at their command. Sounds familiar, doesn't it? Earlier in the year Salem wouldn't even let you pick branches off trees until you ground out one of its starter skills.Kaios wrote:Are you implying that early game in Haven is a "miserable experience," because one could easily make the argument that statement is incorrect.
But this may have been before your time.