You cant have a 1% tax on anything other than an item selling for >99 coins!!! And if you are trading a bunch of items that cost more than 99 coins, you should be trading bars.CG62 wrote:Why would anyone submit to a tax?
Well lets see...
The ability to trade within a well-populated or well-traveled area, protection from theft (so long as you get a halfway decent city to rent from)...
And the tax could be as small as 1%. I wouldn't have too much of a problem with a 1% tax on the goods I sell. I would, however, like to see barter stalls (with a version with taxes and such).
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Cain
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Re: Game Development: Vending Stand
I once dreamt of crafting beautiful thane's rings... then I discovered Big Bear Bangers. Now I smash beautiful things.
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CG62
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Re: Game Development: Vending Stand
You could tax >99 items, so long as you round up to the nearest tenth.
But yes, I can still see your point. This is why we need bloody barter stalls.
But yes, I can still see your point. This is why we need bloody barter stalls.
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Laremere
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Re: Game Development: Vending Stand
I disagree. This is why newbies need to set up stalls and sell their goods, so more advanced players can come by and buy the goods, giving the newbies metal in return.

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theTrav
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Re: Game Development: Vending Stand
rounding is horribly imprecise and open to exploitation. The authority should be charging the tax payer the rounded up amount on the first run but keeping a tally and not rounding up every time.CG62 wrote:You could tax >99 items, so long as you round up to the nearest tenth.
But yes, I can still see your point. This is why we need bloody barter stalls.
Further more there should be a double entry ledger kept and updated daily with a full inventory on the third month of every year
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Onionfighter
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Re: Game Development: Vending Stand
One problem with coin exchanges, is there is no way to tell how many are in the stack you want to buy.
Cheerleader
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loftar
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Re: Game Development: Vending Stand
See edit in the OP.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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eql
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Re: Game Development: Vending Stand
nice, this was necessary.loftar wrote:See edit in the OP.
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Potjeh
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Re: Game Development: Vending Stand
OK, some ass just built a village to take over the marketplace. He'll still leave theft clue if he takes items from the stalls, right? Or did I misunderstand the latest update?
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loftar
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Re: Game Development: Vending Stand
He will indeed.Potjeh wrote:OK, some ass just built a village to take over the marketplace. He'll still leave theft clue if he takes items from the stalls, right? Or did I misunderstand the latest update?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sabinati
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Re: Game Development: Vending Stand
but now, the legitimate owners of the stalls would as well, correct?
