-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Musical Chair
Not bad, but I'd still like shortcuts for drawing the best and the worst item from the stack, so I don't have to go through the container-like interface every time. Plus, it'd make planting 10x easier.
-
Lightning4
- Posts: 131
- Joined: Fri May 29, 2009 10:40 pm
Re: Game Development: Musical Chair
It's true. It does cost "extra" hunger, but I think that's only equivalent to the hunger you would have lost for that stamina gain. Won't match high QL water but it's a nifty addition nonetheless.Frelock wrote:I've heard that they restore your stamina more quickly, without as much of a hunger penalty as water(though it's still slower than water). I haven't tested this for myself, though.Laremere wrote:Also, what do chairs do?
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Musical Chair
Are chairs durable enough to be kept outside? I'm thinking about placing some chairs by my field, to catch a breath when I run out of stamina.
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: Musical Chair
That would help more if you could use radial menu numbers on items in the same manner as objects. But I'll add those.Potjeh wrote:Not bad, but I'd still like shortcuts for drawing the best and the worst item from the stack, so I don't have to go through the container-like interface every time. Plus, it'd make planting 10x easier.
-
Raephire
- Posts: 648
- Joined: Wed Jun 10, 2009 3:34 pm
Re: Game Development: Musical Chair
If you want more storage that isn't moveable, why not a real vault? Basically just a hatch in the ground that you dig out for storage?
People used to dig these into the perma-frost to store food, It acted as a natural refrigerator.
People used to dig these into the perma-frost to store food, It acted as a natural refrigerator.
-
bajuba
- Posts: 185
- Joined: Wed Sep 09, 2009 8:00 am
Re: Game Development: Musical Chair
This would at least make it that much harder for goons to steal every goddamn item we had.Delamore wrote:
But mostly this.
Make it so crates cannot be picked up, and require a stupid amount of materials.
There would be no upside to crates aside from removal of the multiple container tedium, possibly space but you could easily have them take multiple tiles up.
There every single reason the crate would be good is gone aside from removal of multi container tedium.
Was Lawspeaker of Macomb in W2.
-
Cassial
- Posts: 39
- Joined: Thu Oct 01, 2009 10:55 pm
Re: Game Development: Musical Chair
Do chairs "rotate" like cupboards do?
Edit: I do like the rotating thing. If this could be applied to more objects, many Hearthlings would rejoice.
Edit: I do like the rotating thing. If this could be applied to more objects, many Hearthlings would rejoice.
Last edited by Cassial on Sat Nov 14, 2009 8:31 pm, edited 1 time in total.
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Musical Chair
Yes, but they rotate backwards, ie the back of the chair will face you when you put it down.
-
Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Game Development: Musical Chair
Unable to move isn't something I'm after, it's added as a downside to hopefully convince the devs to add god damn larger containers worth a damn.Raephire wrote:If you want more storage that isn't moveable, why not a real vault? Basically just a hatch in the ground that you dig out for storage?
People used to dig these into the perma-frost to store food, It acted as a natural refrigerator.
The storage problem is terrible in large towns, and the fix is so simple that having it ignored is really annoying.
-
Frelock
- Posts: 66
- Joined: Sat Jul 25, 2009 7:13 pm
Re: Game Development: Musical Chair
You know, a cabin filled with cabinets meets all your requirements:
1.Can't move.
2.Crazy amount of resources to build.
3.Crazy amount of storage.
Sure, you can't see the whole thing at once, but if your storage problems are that bad, you can probably fill a whole cabin with one type of object. Put a runestone in front labeling the cabin "Bear Meat" or whatever.
1.Can't move.
2.Crazy amount of resources to build.
3.Crazy amount of storage.
Sure, you can't see the whole thing at once, but if your storage problems are that bad, you can probably fill a whole cabin with one type of object. Put a runestone in front labeling the cabin "Bear Meat" or whatever.