Climing everest - The mountain project.

Forum for discussing in game politics, village relations and matters of justice.
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Xcom
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: Climing everest - The mountain project.

Post by Xcom »

Sarchi wrote:You do realize that literally nothing is generated on the inter-grid space where the supergrid lines are, right? :V
Hmm... interesting.
Koya wrote:
Arcanist wrote:What would be awesome is to BW and statue a supergrid (inside and out) and then flag it as the safe grid
I did some calculations long ago

Wall around SG
200410 bricks
35 wrought (if no gates)
13339 statues = 26678 steel

To cover inside grid = 37570 statues
CHALLENGE ACCEPTED!
Cranny
Posts: 400
Joined: Fri Mar 02, 2012 1:55 am

Re: Climing everest - The mountain project.

Post by Cranny »

Being it bwalled and with statues on the exterior side, would it be needed of cover the entire inside surface with statues?, or just need the area where dont want to decay stuff?, Im wrong?
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gradouble
Posts: 71
Joined: Thu Mar 17, 2011 8:43 pm

Re: Climing everest - The mountain project.

Post by gradouble »

You dont have to cover the entire surface, unless you want that nobody can spawn in.

Only what you dont want to decay (brickwall i presume). So if the entire wall is statued ... it's ok.
If you dont statue it, personnal claims are a good / cheap solution to claim huge wall parts (and inside too).

And dont forget to close mineholes and caves from the inside ;)

(btw these huge bw are more for fun or work-challenge than security... patrol around quickly becomes a pain).


Too bad with this lag population dropped under 100... one of the idea of our own big wall was to make a safer place for noobs to settle and trade, discover the game. People "under protection" of a village, but not living in core city. We thought this way it could be easier to "recruit" noobs. With more people / noobs, we could have such interesting big cities developing, with a core cities and "suburbs", roads etc ... so these wall could be more useful and some game mechanisms of villages more interesting.
i think such cities existed in w3 like constantinople? (which is the city in real world i took some of these ideas of...)
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Arcanist
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Joined: Mon Mar 19, 2012 2:01 pm

Re: Climing everest - The mountain project.

Post by Arcanist »

Cranny wrote:Being it bwalled and with statues on the exterior side, would it be needed of cover the entire inside surface with statues?, or just need the area where dont want to decay stuff?, Im wrong?
If you want to protect from rams, but allow anyone to live inside it the inside/outside would need to be statued, but not the interior surface

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