I'm thinking about designing a rainmeter app that would simply check the status of the server and display it, so one doesn't have to open up the website to check.
Would anyone like to help me with this? I know I may need loftars help.
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Jfloyd
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A HnH Rainmeter App
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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loftar
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Re: A HnH Rainmeter App
You can fetch http://www.havenandhearth.com/portal/srv-state for an easily parsable collection of simple server info.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Jfloyd
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Re: A HnH Rainmeter App
Thanks loftar!loftar wrote:You can fetch http://www.havenandhearth.com/portal/srv-state for an easily parsable collection of simple server info.
This will help immensely, considering this is exactly what I need.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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kaka
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Laremere
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Jfloyd
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Re: A HnH Rainmeter App
Fuck you Kakakaka wrote:Something like this?
Would you mind tossing me some source code then?
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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kaka
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Re: A HnH Rainmeter App
My first intention was to write an applet for the GNOME Panel, but it proved to be to much of a hassle,
so I ditched that idea for now. Instead, I used Conky. I might get back to the applet eventually.
so I ditched that idea for now. Instead, I used Conky. I might get back to the applet eventually.
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kaka
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Re: A HnH Rainmeter App
I believe chars is the number of characters logged in, and users is the number of accounts logged in.Laremere wrote:What's the difference between chars and users?
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loftar
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Re: A HnH Rainmeter App
Indeed. More precisely, "chars" is the number of characters currently in the world -- that is, having a "physical" avatar -- while "users" is the number of accounts currently logged in. There can be a discrepancy in the case where, for instance, someone has active fighting relations but has closed his client, so that he is logged out account-wise but there player is still there inside the game, or, in the other direction, where someone is logged in but e.g. on the character selection screen so that he is logged in account-wise but there is no corresponding playing character. I didn't really know which would be the most useful metric of "current players", so I published both. The front page displays the "chars" metric.kaka wrote:I believe chars is the number of characters logged in, and users is the number of accounts logged in.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

