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sonerohi
- Posts: 146
- Joined: Thu Jun 04, 2009 12:15 am
Re: Carts on paved mountain tiles
Theoretically, it being a mountain, aren't you pulling it up-hill half the journey?
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Cain
- Posts: 285
- Joined: Fri Oct 09, 2009 11:35 pm
- Location: Wesleyan University
Re: Carts on paved mountain tiles
So when you're going downhill it moves at sprint speed and you can take it off sick jumps?sonerohi wrote:Theoretically, it being a mountain, aren't you pulling it up-hill half the journey?
I once dreamt of crafting beautiful thane's rings... then I discovered Big Bear Bangers. Now I smash beautiful things.
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Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: Carts on paved mountain tiles
if that was the case, then sprinting being allowed wouldn't make that much sense either <.<
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Carts on paved mountain tiles
I believe this should be fixed now.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: Carts on paved mountain tiles
yay thanks! =D