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0wolfboy0
- Posts: 90
- Joined: Fri Jun 17, 2011 9:35 pm
Re: Game Development: Salem & Haven
Salem you can't live alone.. I've tried, it just doesnt work. you come back one day and all your sh*t's gone. In Haven being a hermit is easy! but if you wanna make abrickwall you can either trade the wrought iron, make an alt miner 
Quote:
Development on Haven has continued, continues and will continue as per usual, although with the less than weekly updates that you have witnessed for the past four months or so. As soon as Salem is released, we intend to bring the development of Haven back up to normal speed.
viewtopic.php?f=6&t=14667
Development on Haven has continued, continues and will continue as per usual, although with the less than weekly updates that you have witnessed for the past four months or so. As soon as Salem is released, we intend to bring the development of Haven back up to normal speed.
viewtopic.php?f=6&t=14667
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Game Development: Salem & Haven
actually, you can. its just easier and more convenient and fun to play with friends.0wolfboy0 wrote:Salem you can't live alone.. I've tried, it just doesnt work.
i know quite a few who play solo on salem.
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Game Development: Salem & Haven
because many haven players said the current haven defense system (excluding bugs ofc) is broken and asked for siege business and devs are experimenting new ideas on salem now. quite simple.jordancoles wrote:This new war totem business is nice, but why can't we just have fucking rams/cannons and new walls? Just a bunch of new added bs
at the end of w3, many asked for smaller worlds. devs made it 5x5 again and many complained, some still complain.
since when, heh forever, many asked for some siege mechanics in haven. devs put this new system in salem and you complain instead of giving constructive feedback.
the same old story.
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Sarchi
- Posts: 2517
- Joined: Sat Jun 12, 2010 1:14 am
- Location: 109, -37
Re: Game Development: Salem & Haven
Their siege mechanics will always be broken.
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joojoo1975
- Posts: 2364
- Joined: Mon Sep 28, 2009 5:23 pm
- Location: no where specific
Re: Game Development: Salem & Haven
WoW, people actually wanted smaller worlds? One of the things I loved bout W3 is that there was land not explored/touched prolly to it's last day.Tonkyhonk wrote:at the end of w3, many asked for smaller worlds. devs made it 5x5 again and many complained, some still complain.
now you can't go 5 minutes without seeing somebody's handiwork.
I, for one, hope the worlds are increased if/when W7
To Protect The Helpless From The Heartless
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Salem & Haven
To be fair with regard to your last statement, there are multiple threads on the Salem forum dealing with the new siege mechanics, all have people, including Jordan, offering constructive critism, so much so that Jorbtar altered their original plans over the space of a wkend.Tonkyhonk wrote:because many haven players said the current haven defense system (excluding bugs ofc) is broken and asked for siege business and devs are experimenting new ideas on salem now. quite simple.jordancoles wrote:This new war totem business is nice, but why can't we just have fucking rams/cannons and new walls? Just a bunch of new added bs
at the end of w3, many asked for smaller worlds. devs made it 5x5 again and many complained, some still complain.
since when, heh forever, many asked for some siege mechanics in haven. devs put this new system in salem and you complain instead of giving constructive feedback.
the same old story.
However, aside from that, I am genuinely interested in what Haven players think is 'broken' about the ram/brickwall system we have here - obviously excluding bugs. I've either arrived after these discussions or missed them due to being a peaceful hermit.
Now though, i've been here long enough to be a lot more aware of the pvp aspect, including attack and defence systems and i'd like to know how established players feel about them and what they think is wrong with the current system.
Incidently, i'm all for siege mechanics, they just have to be viable for hermits/peaceful players and smaller villages as well as for the larger factions. This is not the case on Salem.
Edit: Or link me, if no-one wants to go through it again.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Game Development: Salem & Haven
Amanda44 wrote:Edit: Or link me, if no-one wants to go through it again.
just go thru the several major "successful" raids that had happened in the last few worlds and you should be able to easily find what the issue is.Amanda44 wrote:I was going to include the link to it, but it's taking too long loading up the pages, I can't find it and now i've lost the will to try - stupid lag!
yes, they did. im sure you were around back then and posting on the forums too though?joojoo1975 wrote:WoW, people actually wanted smaller worlds?
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Salem & Haven
Ok, thank you.Tonkyhonk wrote:Amanda44 wrote:Edit: Or link me, if no-one wants to go through it again.just go thru the several major "successful" raids that had happened in the last few worlds and you should be able to easily find what the issue is.Amanda44 wrote:I was going to include the link to it, but it's taking too long loading up the pages, I can't find it and now i've lost the will to try - stupid lag!
And, yes, that was a bit unfair of me, lol, I guess I was hoping some people would have more patience.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Pickard
- Posts: 461
- Joined: Wed Jul 27, 2011 8:23 pm
Re: Game Development: Salem & Haven
Can you tell us?Tonkyhonk wrote:just go thru the several major "successful" raids that had happened in the last few worlds and you should be able to easily find what the issue is.
w16 nope! w15 Trust me bro(Arcanum) w14 Arcanum w13 Arcanum w12 Action w11 Willowroot w10 Dis w9 Hive w8 Core w7 H.A.W.X/Progress w6 Dis/Disneyland w5 Peace/Late Project w4 Hermit
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Salem & Haven
I'll tell you if I find any discussions on it, so far i've only found discussions with regard to bugs and a couple that say the ram/brickwall system is 'gay' -Pickard wrote:Can you tell us?Tonkyhonk wrote:just go thru the several major "successful" raids that had happened in the last few worlds and you should be able to easily find what the issue is.
I've only just started looking though and for the reasons already highlighted, lol, not for long.
Maybe you could help me out and look through some threads too.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254