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StarChaser
- Posts: 267
- Joined: Sat May 30, 2009 10:16 am
- Location: Australia
Drying racks...
...piss me off when placed in the wrong spot. I would like to request the ability to push or lift them. They are probably the only item apart from houses that can't be moved. It can't be because they are to heavy because they only use 1 branch. Please make this happen.
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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
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kimya
- Posts: 845
- Joined: Mon Jun 01, 2009 1:35 am
Re: Drying racks...
agreed. would save a lot of ppf a lot of trouble
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Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: Drying racks...
They should be liftable, I mean they're only made of 1 branch.....
They should have a tag in the code to state wether items are liftable or not.
They should have a tag in the code to state wether items are liftable or not.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Drying racks...
Seeing as they're so easy to build, it makes sense that they be easy to destroy, too.
Surprise.
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Vattic
- Posts: 232
- Joined: Sat May 30, 2009 1:47 am
- Location: United Kingdom
Re: Drying racks...
We should most likely wait for fences to be implemented first because a lot of honest players use them to combat thieves currently. Otherwise I completely agree, we should be able to de-construct a number of things not least drying racks.
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StarChaser
- Posts: 267
- Joined: Sat May 30, 2009 10:16 am
- Location: Australia
Re: Drying racks...
Yes but now with the happy happy scents of theft you can smite thee evil thieves and not have to box them in. 
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Talvara
- Posts: 77
- Joined: Sun Jun 07, 2009 8:15 pm
- Location: The Netherlands
Re: Drying racks...
Im pretty sure vattic means using drying racks as a means to wall off certain areas of their camp, instead of using them as a vengeance weapon.
perhaps they should only be deconstructable when they are on a claim, and then only the player who owns that claim (and his kin depending on the settings of the claim) could destroy it, It would however... mean that you'd have to track the time a claim has been up. You wouldnt want someone to just temporarily set up a claim just so he can break his way into another area.
perhaps they should only be deconstructable when they are on a claim, and then only the player who owns that claim (and his kin depending on the settings of the claim) could destroy it, It would however... mean that you'd have to track the time a claim has been up. You wouldnt want someone to just temporarily set up a claim just so he can break his way into another area.