Weaponry Ideas

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Jevon
Posts: 187
Joined: Fri Oct 30, 2009 4:40 pm
Location: The Magninficent Town of Radstock

Re: Weaponry Ideas

Post by Jevon »

Pacho wrote:javelins and short spears would be awesome if we could poke the animal with them and then throw them if they start running away =D
^ I agree, many a time has a fox/boar escaped my fists of fury. Never enough time to equip a bow and land a killing hit >:
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eql
Posts: 298
Joined: Sat Jun 06, 2009 3:39 am

Re: Weaponry Ideas

Post by eql »

Cain wrote:These are all cool ideas, but are basically useless without any sort of stats to go along with them. The main problem with implementing new weapons into a game is balancing them. And unfortunately It seems unlikely that J&L would spend time making new weapons available before they change the combat system (and had that many more weapons to throw out/modify), as that seems to be somewhat high on their list.

But yeah, it would be really nice to have more shields. Shields having armor might make sense? And quality needs to matter eventually. I could see like wooden shield, wood with a bar, and then a pure steel shield.

I think changing anything other than adding armor and Q to shields would have to wait for the new combat system. (honestly i cant even see those two changes)

ahhh yes i totally forgot about the combat overhaul they talked about.
we should try to make a organised list of ideas for weaponry/shields and related combat skills though, incase jorb and loftar read it and like some of what they see.
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Potjeh
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Joined: Fri May 29, 2009 4:03 pm

Re: Weaponry Ideas

Post by Potjeh »

I want pitchforks that can be used both for farming and for combat.
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