Oh yes. That little "incident"...WarpedWiseMan wrote:And to think, I spent a big chunk of World 3 wanting to kill you and yours.
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Jungletoe
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Re: Colonies - The Survival Sandbox ORPG (I'm the developer!
Thanks,
Jungletoe
Jungletoe
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Eemerald
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Re: Colonies - The Survival Sandbox ORPG (I'm the developer!
the video is good. i think its adorable the graphics anyway.
the building on water and manipulating it that way I really like, would love a river inside my town!!
and u have a cute voice so win/win
the building on water and manipulating it that way I really like, would love a river inside my town!!
and u have a cute voice so win/win

A (bad) Haiku
I heart Emerald
She hates villagers with lives
Leads with iron fist
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Jungletoe
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Re: Colonies - The Survival Sandbox ORPG (I'm the developer!
Aww thanks :3Eemerald wrote:the video is good. i think its adorable the graphics anyway.
the building on water and manipulating it that way I really like, would love a river inside my town!!
and u have a cute voice so win/win
I've been getting a lot of interest on IndieDB this weekend. I'll get the website up and running for you guys in a week or so. I want to hear everyone's ideas.
Thanks,
Jungletoe
Jungletoe
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overtyped
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Re: Colonies - The Survival Sandbox ORPG (I'm the developer!
Bob dole dislike the ability to alter water into land. bob dole thinks a game needs some things that are unchanging.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Jungletoe
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Re: Colonies - The Survival Sandbox ORPG (I'm the developer!
I'll nerf it quite a bit-- don't worry.overtyped wrote:Bob dole dislike the ability to alter water into land. bob dole thinks a game needs some things that are unchanging.
Thanks,
Jungletoe
Jungletoe
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borka
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Re: Colonies - The Survival Sandbox ORPG (I'm the developer!
i like the graphic style a lot and i like the game sound. And your voice is really good, for me as a german with no every day experience in (vocal) listening to americans it was very understandable. If your gamedev career isn't going well for sure you always could work as narrator. 
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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dra6o0n
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Re: Colonies - The Survival Sandbox ORPG (I'm the developer!
Terraforming can come with pros and cons in relation to weather, tide, rain, and ocean currents.
Expanding landmass may be a temporary solution until higher tech like foundations or structures that reinforces the landmass.
You could build dams to cut off water and terraform a river.
Makeshift dams decays as time passes, so it might be possible to flood an area with water maybe?
Expanding landmass may be a temporary solution until higher tech like foundations or structures that reinforces the landmass.
You could build dams to cut off water and terraform a river.
Makeshift dams decays as time passes, so it might be possible to flood an area with water maybe?
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painhertz
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- Location: Louisiana
Re: Colonies - The Survival Sandbox ORPG (I'm the developer!
Oddity wrote:Maybe one day, Topia will be as far along as Colonies is today!Jungletoe wrote:On a side note, I just realized that I live ~15 minutes away from the developers of Topia. Small world...
LMFAO True that!
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Tonkyhonk
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Re: Colonies - The Survival Sandbox ORPG (I'm the developer!
from the vid...
"you can also eat other people. human meat is a wonderful source of muscle."
lolwhut? did i hear it wrong? (well, my listening skill is not as perfect as that of natives ofc...)
if i heard it correctly, how are you planning to deal with feasting on alts?
ive played a few non-pvp mmos before and what i came to love about this game was that there were no players shouting each other "i report u!" bullshit. (but, we got "bagouser!" here instead though =P)
it was amazing to learn that we rely on ourselves for many problems (or friends help or politics and bounties as part of the game), and found how "all pvp" actually give interesting perspectives to players and the game-styles. man-power solution is easier said than done, and youd always face "where to draw a line" problem as well.
"you can also eat other people. human meat is a wonderful source of muscle."
lolwhut? did i hear it wrong? (well, my listening skill is not as perfect as that of natives ofc...)
if i heard it correctly, how are you planning to deal with feasting on alts?
imo, it would require either some man-power 24/7 (to be dealing with griefing actions whenever needed) or having pvp everywhere (to let players deal with them). or, maybe, just maybe, some limited hours of instanced map (for single player/group) could teach new players how to play. but tbt, honestly i have no idea how and what can be done to solve it. it also has a lot to do with what you find griefing and whatnot.Jungletoe wrote:To be honest, I've barely begun on that aspect. I already have a justice system for murder, but vandalism will be a lot harder since it's harder to detect what true vandalism is versus building/creating. I liked how HnH prevented mass-destruction with battering rams, but I'm not sure if that would work.Tonkyhonk wrote:how are you dealing with "griefing" in non pvp server?
How do you think I should handle it? I'll have a meeting next week with my team to discuss it in detail, but I'd like to get a few ideas from the people around here before I start.
ive played a few non-pvp mmos before and what i came to love about this game was that there were no players shouting each other "i report u!" bullshit. (but, we got "bagouser!" here instead though =P)
it was amazing to learn that we rely on ourselves for many problems (or friends help or politics and bounties as part of the game), and found how "all pvp" actually give interesting perspectives to players and the game-styles. man-power solution is easier said than done, and youd always face "where to draw a line" problem as well.
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Grable
- Posts: 885
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Re: Colonies - The Survival Sandbox ORPG (I'm the developer!
Looks good. I like the graphics (much much better than Salem at least). Can't wait to see how this turns out and hope to test it soon.
I guess you can imagine how this community craves for a game similar to H&H (I believe most of us find Salem to be an unsuitable replacement for H&H).
I guess you can imagine how this community craves for a game similar to H&H (I believe most of us find Salem to be an unsuitable replacement for H&H).