Jorbtar - THEIR ALIIIVVVEEE!!!!!

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borka
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Re: Jorbtar - THEIR ALIIIVVVEEE!!!!!

Post by borka »

post goes to Hel - i guess those who make another account just to ask might get that account banned...

And why asking - it comes when it comes anyways ;)
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Remember what the dormouse said: Feed your head Feed your head
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loftar
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Re: Jorbtar - THEIR ALIIIVVVEEE!!!!!

Post by loftar »

I'm still pondering the lag on my own, but in the meantime, I also posted to the LKML about it, so in case anyone is interested, you can read my description of it over there.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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borka
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Re: Jorbtar - THEIR ALIIIVVVEEE!!!!!

Post by borka »

tyvm for keeping on Loftar! - i'm eager to see the answers on the ML
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Java 8 - manually downloads - good to check for actual versions url here:
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Remember what the dormouse said: Feed your head Feed your head
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WitchKiller34
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Re: Jorbtar - THEIR ALIIIVVVEEE!!!!!

Post by WitchKiller34 »

borka wrote:tyvm for keeping on Loftar! - i'm eager to see the answers on the ML
Yep, I'm excited to see Loftar actively working on this now.
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Amanda44
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Re: Jorbtar - THEIR ALIIIVVVEEE!!!!!

Post by Amanda44 »

loftar wrote:I'm still pondering the lag on my own, but in the meantime, I also posted to the LKML about it, so in case anyone is interested, you can read my description of it over there.
We are all very appreciative you are still on the case. :D

Whilst it has worsened a bit since the other day, it is still not as bad as it was previously and it has attracted some players back.
Fingers-crossed you get some helpful replies.
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krikke93
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Re: Jorbtar - THEIR ALIIIVVVEEE!!!!!

Post by krikke93 »

loftar wrote:I'm still pondering the lag on my own, but in the meantime, I also posted to the LKML about it, so in case anyone is interested, you can read my description of it over there.
Thank you so much for doing your best trying to fix the lag! I appreciate every little help you give us on HnH since it's my favorite game of all games I've ever played!
Thanks!
Hope you have a great day
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overtyped
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Re: Jorbtar - THEIR ALIIIVVVEEE!!!!!

Post by overtyped »

148 playing, it hasn't been this active in months
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Sarchi
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Re: Jorbtar - THEIR ALIIIVVVEEE!!!!!

Post by Sarchi »

loftar wrote:I'm still pondering the lag on my own, but in the meantime, I also posted to the LKML about it, so in case anyone is interested, you can read my description of it over there.
It'll be amusing if it turns out to be something extremely simple.
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dagrimreefah
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Re: Jorbtar - THEIR ALIIIVVVEEE!!!!!

Post by dagrimreefah »

Sarchi wrote:
loftar wrote:I'm still pondering the lag on my own, but in the meantime, I also posted to the LKML about it, so in case anyone is interested, you can read my description of it over there.
It'll be amusing if it turns out to be something extremely simple.
https://lkml.org/lkml/2013/3/24/6
Eric Wong wrote: So try lowering these sysctls to 2.6.26 levels (or lower) and see if
that helps.

Fwiw, I usually use dirty_ratio=2 dirty_background_ratio=1 on servers
with a few gigs of RAM (or appropriately low dirty*bytes values).

Lowering dirty*ratio helps servers get more consistent performance under
constant I/O pressure and aggressively throttles processes before a
large amount of dirty pages becomes a problem (as you've noticed).

High dirty*ratio is good for some bursty desktop workloads and some
benchmarks, though...
LOWER DEM DIRTY RATIOS?
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ScrodumGod
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Re: Jorbtar - THEIR ALIIIVVVEEE!!!!!

Post by ScrodumGod »

I'm so anticipated for this!

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