Dwell - The Survival Sandbox ORPG (Colonies)

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painhertz
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Re: Colonies - The Survival Sandbox ORPG (I'm the developer!

Post by painhertz »

I think they look like fetuses. I call it the Colony of Aborted Fetuses.
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Amanda44
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Re: Colonies - The Survival Sandbox ORPG (I'm the developer!

Post by Amanda44 »

Painhertz! That's a horrible discription!

They look like muddy jelly-babies :lol:
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It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Joe69
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Re: Colonies - The Survival Sandbox ORPG (I'm the developer!

Post by Joe69 »

Looks great can't wait to try it out :D
I fully look forward to jorb and loftar fixing several mechanics and bringing back updates, because at that time you chuckleheads are going to be more marginalized than lawn furniture in winter.
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talon00302
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Re: Colonies - The Survival Sandbox ORPG (I'm the developer!

Post by talon00302 »

Day 2 testing new features constantly being added, looks promising.
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Jungletoe
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Re: Colonies - The Survival Sandbox ORPG (I'm the developer!

Post by Jungletoe »

We ironed out all of the crashes and lag today. Now I get to add security and gameplay ;)
Thanks,
Jungletoe
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overtyped
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Re: Colonies - The Survival Sandbox ORPG (I'm the developer!

Post by overtyped »

Jungletoe wrote:We ironed out all of the crashes and lag today. Now I get to add security and gameplay ;)
Make the graphics about the same as havens, then I might play it
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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ScrodumGod
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Re: Colonies - The Survival Sandbox ORPG (I'm the developer!

Post by ScrodumGod »

overtyped wrote:
Jungletoe wrote:We ironed out all of the crashes and lag today. Now I get to add security and gameplay ;)
Make the graphics about the same as havens, then I might play it
Well i think that Jungletoe mentioned about the graphics aren't done, and he said that graphic mods are allowed so maybe a heartling might make a haven version. I think the best way to say it is to not make the graphics like salem.
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painhertz
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Re: Colonies - The Survival Sandbox ORPG (I'm the developer!

Post by painhertz »

We had a blast the first day of testing...lots of murder to go around. I made a nice little house area, logged off and Joory the New Guy offed me in my sleep. lol

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That's my crib. lol
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WarpedWiseMan
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Re: Colonies - The Survival Sandbox ORPG (I'm the developer!

Post by WarpedWiseMan »

What are all those chicken leg/shit pile looking things lying all over the ground?

I kind of like the graphics. Reminds me of my old IBM and playing Ultima.

Hey painhertz, you don't have the supplies!
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Amanda44
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Re: Colonies - The Survival Sandbox ORPG (I'm the developer!

Post by Amanda44 »

WarpedWiseMan wrote:What are all those chicken leg/shit pile looking things lying all over the ground?
:lol: - I was going to ask that, in the end I decided they were cows. (?)

What is the grey box?
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
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