Suggested many times but I'm too lazy to bump.
Box forts are ugly, let us lock doors and let thieves try to pick/smash the locks, make it approximately the same difficulty as pallisaide gates.
Secondary request for roundpole gates
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CG62
- Posts: 591
- Joined: Thu Sep 03, 2009 2:45 am
- Location: <Insert Witty Location Here>
Re: Lockable Doors
This.theTrav wrote:Suggested many times but I'm too lazy to bump.
Box forts are ugly, let us lock doors and let thieves try to pick/smash the locks, make it approximately the same difficulty as pallisaide gates.
Secondary request for roundpole gates
And lockable chests.
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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: Lockable Doors
Maybe every tile of roundpole fence (except corners) could count as an animationless gate, working about the same way as a cabin door (no ide how they work internally, but basically flipping char from e.g. tile fence_-1 to tile fence_+1)?
What if Rosa Parks had a car?
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Lockable Doors
In an abstract sense, what one could do is build two palisade cornerposts next to your door and build a gate between them. Effectively you're not building a whole fort, just modifying your house with a stronger door.
What would help here is if you could extend gates from cornerposts without having a destination. Then at least it would cost less.
Part of the reason that I imagine that J&L are hesitant to add lockable doors is that unlike walls, you can't eventually break down doors. I suspect that having that workaround would be a prerequisite to allowing doors to be locked, if only as a griefing defense (such as, for instance, everyone being forced out of their homes because a griefer came through and locked all the doors).
What would help here is if you could extend gates from cornerposts without having a destination. Then at least it would cost less.
Part of the reason that I imagine that J&L are hesitant to add lockable doors is that unlike walls, you can't eventually break down doors. I suspect that having that workaround would be a prerequisite to allowing doors to be locked, if only as a griefing defense (such as, for instance, everyone being forced out of their homes because a griefer came through and locked all the doors).
Surprise.
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Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: Lockable Doors
Seconded, also this should be the advantage of chests over cupboards. Cupboards are huge, but open to anyone, chests should be lockable.CG62 wrote:This.theTrav wrote:Suggested many times but I'm too lazy to bump.
Box forts are ugly, let us lock doors and let thieves try to pick/smash the locks, make it approximately the same difficulty as pallisaide gates.
Secondary request for roundpole gates
And lockable chests.
I think a pin would be best, so we don't have 8 million keys.
Also, make the lock optional.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Lockable Doors
or keyrings, and/or the ability to key all/some of your locks to the same keyJfloyd wrote:Seconded, also this should be the advantage of chests over cupboards. Cupboards are huge, but open to anyone, chests should be lockable.CG62 wrote:This.theTrav wrote:Suggested many times but I'm too lazy to bump.
Box forts are ugly, let us lock doors and let thieves try to pick/smash the locks, make it approximately the same difficulty as pallisaide gates.
Secondary request for roundpole gates
And lockable chests.
I think a pin would be best, so we don't have 8 million keys.
Also, make the lock optional.
