overtyped wrote:Don't lump all us sociopaths together, I played through the lagg, and I love causing grief in any way I can.
It's true, he does. I worked with and against him for awhile. At least on two separate occasions.
If nothing else can be said about overtyped, it is that he is a magnificent no-lifer and dealing with him can be terrifying at times.
Kaitie wrote:Yeah, I came across two guys in a boat who started hurling insults at me for no reason. :/ It wasn't a really friendly experience for my first meeting people "in the world". If it wasn't for people in this forum being friendly, I think I would have quit encountering that.
Other than that, even though I'm new, if anyone else new wanted anything from my little farm like some seeds or tools or whatever I could craft, they'd just have to ask... or they could take something if they needed it without asking if it wasn't more than they needed to get a foot up. I just don't want them to take everything, or trash anything.
I still really think HnH needs a karma mechanic to keep 'evil' behaviors in check, so that bad people who die experience a much heavier LP loss in a death than someone not so evil.
You're viewing the situation wrong. Two people just came by and insulted a solo player without taking action. They are 1) impotent, 2) incompetent, and so we can deduce 3) likely very easy to kill. The karma mechanic you speak of should just have been you sniping the driver of the boat. Assault is a criminal scent hardly even worth scoffing at. If they were neither 1 nor 2 they would have attempted to attack you. If you ended up KOing one of them, then KO the second and quickly destroy their boat. Everyone must die one day and you should welcome a challenge rather than bad neighbors.
Very likely they are griefers/to be, so be watchful of them. They wanted to goad you into chasing them just to harass you. No karma mechanic would punish them for this, only you. The best solution is to just pull out a bow and take aim. If they flee, don't bother to follow, they're cowards.
It did make the place a lot safer. Granted there are always going to be griefers/raiders in HnH but at least it was at a low number. Now if you don't have enough time to get a brick wall up you're as good as dead aha!
And yeah i'm in the process of brick walling. Just trying to get my iron minehole built, beeswax is a twat sometimes...
overtyped wrote:
Don't lump all us sociopaths together, I played through the lagg, and I love causing grief in any way I can.
then here's to hoping a quick but fatal car wreck in Real Life solves the problem of the needless waste of oxygen burden you place on this earth. And yeah, I really sincerly mean that.
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Russaria wrote:Dispite the lag being a pain it was actually a fun game again with all the 12 year olds and sociopaths gone.
Ahahaha haha haha. I guess many of said hardcore players can be considered as sociopaths. Otherwise, I'm rather agree. I guess this can be caused by a small size of w6...
Although IMO the said "hardcore gamers" mostly have already advanced to such a stage of development when those griefing noobs are "food supply", rather than a threat
overtyped wrote:
Don't lump all us sociopaths together, I played through the lagg, and I love causing grief in any way I can.
then here's to hoping a quick but fatal car wreck in Real Life solves the problem of the needless waste of oxygen burden you place on this earth. And yeah, I really sincerly mean that.
Having a combat oriented play-style does NOT warrant wishing someone dead in real life. I had enough of that from Caradon, anyhow.
Aside that, there does need to be villains placed in the game.
Reaper, Reaper, that's what people call me! Why?
Cause they all die! When I sing, I end their lives
You act as though payback makes you a noble man
Is that a fact? Well, you're a goddamn Philistine!
Rhiannon wrote:then here's to hoping a quick but fatal car wreck in Real Life solves the problem of the needless waste of oxygen burden you place on this earth. And yeah, I really sincerly mean that.
i like it a lot when oxygen burden gets wasted - away away CO² (for all you nongermans: ² sounds spoken: zway )
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