Ring of Brodgar park

General discussion and socializing.
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lazerdix
Posts: 76
Joined: Thu Jul 30, 2009 2:51 am

Re: Ring of Brodgar park

Post by lazerdix »

Agarrett wrote:The goon educational authority isn't a park. It's a learning facility for goons, and no one wants to trespass because they fear the goons will kill them for it. Plus, it isn't very park like, just plain forest. I mean that there should be grass everywhere with flowers and things.
This just in! Delamore and the Goons hate H&H! They hate playing it! They want Jorb to suffer! They discourage new players from coming!

All of this factual information and more at 11!
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theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Ring of Brodgar park

Post by theTrav »

lazerdix wrote:This just in! Delamore and the Goons hate H&H! They hate playing it! They want Jorb to suffer! They discourage new players from coming!
All of this factual information and more at 11!
Where did that come from?
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Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Ring of Brodgar park

Post by Jackard »

Agarrett wrote:The goon educational authority isn't a park. It's a learning facility for goons, and no one wants to trespass because they fear the goons will kill them for it. Plus, it isn't very park like, just plain forest. I mean that there should be grass everywhere with flowers and things.
teddy roosevelt would weep
Hamster2k
Posts: 63
Joined: Sat Nov 14, 2009 3:34 am

Re: Ring of Brodgar park

Post by Hamster2k »

How about making a kind of "treasure hunt" for noobs? We could place a few runestones telling them to go north/south/whatev and if they would find the last one there they could find a place providing them with some food and seeds (the "treasure" would have to be restocked regulary). What do you guys think?
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Agarrett
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Joined: Sat Oct 24, 2009 11:37 pm
Location: East of Nowhere

Re: Ring of Brodgar park

Post by Agarrett »

Hamster2k wrote:How about making a kind of "treasure hunt" for noobs? We could place a few runestones telling them to go north/south/whatev and if they would find the last one there they could find a place providing them with some food and seeds (the "treasure" would have to be restocked regulary). What do you guys think?
It would have to be a pretty big place. We could also tell them to keep the container.
DeadlyPencil
Posts: 924
Joined: Sat Nov 21, 2009 12:17 am

Re: Ring of Brodgar park

Post by DeadlyPencil »

hi, iam new, and iam also in the brodgar area right now. I spent over an hour looking for trees to cut down to make boards, and found NONE. i find it also annoying to kill boars and stuff as when they run, they run into other peoples claims and then i cant get them.
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Cain
Posts: 285
Joined: Fri Oct 09, 2009 11:35 pm
Location: Wesleyan University

Re: Ring of Brodgar park

Post by Cain »

DeadlyPencil wrote:hi, iam new, and iam also in the brodgar area right now. I spent over an hour looking for trees to cut down to make boards, and found NONE. i find it also annoying to kill boars and stuff as when they run, they run into other peoples claims and then i cant get them.
Exhibit A -- Titled: "Why making a park would be a pain in the ass"
I once dreamt of crafting beautiful thane's rings... then I discovered Big Bear Bangers. Now I smash beautiful things.
DeadlyPencil
Posts: 924
Joined: Sat Nov 21, 2009 12:17 am

Re: Ring of Brodgar park

Post by DeadlyPencil »

The least you guys could do is not wall off the areas where you can walk across the rivers.
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theTrav
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Joined: Fri May 29, 2009 11:25 pm

Re: Ring of Brodgar park

Post by theTrav »

DeadlyPencil wrote:The least you guys could do is not wall off the areas where you can walk across the rivers.
read up on deforestation and why people get angry at new players who "want to find trees to cut to make boards"

then do what I told you in game and travel to novrograd or whatever the other new player start area is called
DeadlyPencil
Posts: 924
Joined: Sat Nov 21, 2009 12:17 am

Re: Ring of Brodgar park

Post by DeadlyPencil »

I highly doubt the reason their is no trees is due to noobies, although i obviously dont know for sure since i haven't been around. \\

From what I have seen so far, the sole reason is because of all the land staking in the area. The only unstaked land is road. most of the area in each plot is unused in my opinion, being 3 times the size they have to be. i am guessing you guys feel your more powerful the more land you have? i donno but most of you guys seem to have just staked dirt and use it for a basket/jug depot... with a sprinkle of crops.

if you dont like the noobies, maybe you shouldn't have made a town right by their spawn point?

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