D=Cupboards can only be moved if they are empty.
-
ZephNecro
- Posts: 44
- Joined: Sun Sep 20, 2009 7:09 pm
Re: Game Development: Inventories.
-
Leonon
- Posts: 46
- Joined: Tue Sep 01, 2009 10:04 am
Re: Game Development: Inventories.
Some cupboards are currently stuck in container holding objects due to this.jorb wrote:Stealth update: Cupboards can only be moved if they are empty.Dwarfu wrote:I can't pick up my cupboard to move it...client is updated.
For the King, For the Land, For the Mountains
For the Green Valleys Where Dragons Fly
For the Green Valleys Where Dragons Fly
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Inventories.
This.sabinati wrote: see edit
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Inventories.
it makes sense why you would do that, but how do we get the cupboards that currently have stuff in them out of the boats that they were in before the change was made?jorb wrote:Stealth update: Cupboards can only be moved if they are empty.Dwarfu wrote:I can't pick up my cupboard to move it...client is updated.
-
theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Game Development: Inventories.
Same problemsabinati wrote:it makes sense why you would do that, but how do we get the cupboards that currently have stuff in them out of the boats that they were in before the change was made?jorb wrote:Stealth update: Cupboards can only be moved if they are empty.Dwarfu wrote:I can't pick up my cupboard to move it...client is updated.
-
Leonon
- Posts: 46
- Joined: Tue Sep 01, 2009 10:04 am
Re: Game Development: Inventories.
Hehe, shift clicking seeds in a bag tries to add them to the bag. Seeds in bags can't be used to plant grass either.
For the King, For the Land, For the Mountains
For the Green Valleys Where Dragons Fly
For the Green Valleys Where Dragons Fly
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Inventories.
I'm tempted to say: No one to blame but yourself, but I'm a kind soul. Loftar has fixed it so that boats now scatter their contents when destroyed (which they should do anyway). We'll reboot the server and you can smash the boats and/or carts to get your stuff.sabinati wrote:it makes sense why you would do that, but how do we get the cupboards that currently have stuff in them out of the boats that they were in before the change was made?jorb wrote:Stealth update: Cupboards can only be moved if they are empty.Dwarfu wrote:I can't pick up my cupboard to move it...client is updated.
Viva Piñata!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Game Development: Inventories.
Lol,jorb wrote:Viva Piñata!
I saw the message and my first thought was "crap, he's going to beat us all with sticks!"
-
Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Re: Game Development: Inventories.
22-Nov-09, The Day the Boats Died.
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Inventories.
initial thoughts on seedbags: more trouble than they're worth
are you opposed to requiring 4x the resources, 4x the inventory space, and holding 4x as more?
also fix the shift rightclick planting?
are you opposed to requiring 4x the resources, 4x the inventory space, and holding 4x as more?
also fix the shift rightclick planting?