Game Development: Inventories.

Announcements about major changes in Haven & Hearth.
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theTrav
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Joined: Fri May 29, 2009 11:25 pm

Re: Game Development: Inventories.

Post by theTrav »

interesting feature.

Shift click now dumps item on the ground if inventory is full
Khyron
Posts: 21
Joined: Thu Oct 29, 2009 5:10 pm

Re: Game Development: Inventories.

Post by Khyron »

theTrav wrote:interesting feature.

Shift click now dumps item on the ground if inventory is full
I just tried it; when I shift-click on the bow in my chest and I don't have any inventory slots available for it, the bow just clicks on to my cursor?
SynthesisAlpha
Posts: 98
Joined: Tue Jul 14, 2009 3:17 pm

Re: Game Development: Inventories.

Post by SynthesisAlpha »

Seed bags are officially useless and retarded until:

1) Shift-click planting from seed bags.
2) Shift-click transferring defaults to move to your inventory, not whatever other container, which is usually itself (musical seeds!)
3) Crafting uses seeds from a seed bag (wheat for flour, etc.)
4) some ability to empty the entire bag into inventory. (less important)
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theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Game Development: Inventories.

Post by theTrav »

Khyron wrote:
theTrav wrote:interesting feature.

Shift click now dumps item on the ground if inventory is full
I just tried it; when I shift-click on the bow in my chest and I don't have any inventory slots available for it, the bow just clicks on to my cursor?
probably need to update my client then
sgtpepper
Posts: 42
Joined: Fri Sep 11, 2009 12:16 am

Re: Game Development: Inventories.

Post by sgtpepper »

You can pick up the seed bag and right click to plant any seeds inside it. Shift clicking has always transferred items to the last opened inventory, but now it looks like shift clicking on the last opened one transfers to itself if it has space free which is probably a bug.

It would be nice if shift clicking transferred to the last bag you clicked on rather than opened. Maybe highlight the active container or something.
Also It would be good if containers didn't all open up on the same spot, guess that's already known though.
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Lothaudus
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Joined: Fri Oct 23, 2009 12:32 pm
Location: Adelaide, Australia

Re: Game Development: Inventories.

Post by Lothaudus »

Okay, taking branches, digging for clay and so on is now annoying.

You used to just stop when you hit full inventory. Now you dig and get an extra one, which ends up on your cursor. You then have to do something with it (drop it, as you have no other real alternative). However, once you have the additional one on your cursor, you dig / collect another one as well before it stops.

Can't we just stop at full inventory?
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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Potjeh
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Re: Game Development: Inventories.

Post by Potjeh »

Next stop - animal domestication?
Image Bottleneck
swebonny
Posts: 102
Joined: Mon Aug 10, 2009 12:17 am

Re: Game Development: Inventories.

Post by swebonny »

Now this is an awesome update. Let's find some flaws!
Last edited by swebonny on Sun Nov 22, 2009 1:22 pm, edited 1 time in total.
Loopoo
Posts: 342
Joined: Sun Aug 09, 2009 12:30 am

Re: Game Development: Inventories.

Post by Loopoo »

I'm a bit disappointed with the seed bag. The resources to make it aren't hard to get, which is good, but only holding 9 seeds is silly. Seed bags should at least hold 25 seeds or so, that would make it at least more realistic.
HulkingUnicorn
Posts: 120
Joined: Sun Nov 15, 2009 9:05 pm

Re: Game Development: Inventories.

Post by HulkingUnicorn »

jorb wrote:5) Arrows will jump straight into your quiver if you pick them up.
Yes!
jorb wrote:3) You can now craft a seedbag. Look under clothmaking. It's pretty nice.
When planting with the bag, will it plant from highest quality to lowest, or will we have to sort it beforehand?
How easy is it to check what seeds are in the bag, and how can you empty them into your inventory/on the ground easily?

I'd check myself, but it's down at the moment...

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