Game Development: Inventories.

Announcements about major changes in Haven & Hearth.
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Laremere
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Re: Game Development: Inventories.

Post by Laremere »

Why does it have to be divisible by three?
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Potjeh
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Re: Game Development: Inventories.

Post by Potjeh »

So that it's space is completely used, as you get 3 seeds per tile at full nature.
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niltrias
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Re: Game Development: Inventories.

Post by niltrias »

And most farmers are full nature. The other nice point about 18 is that it is divisible by 2, so people who want to be jacks of all trades also can fill it perfectly.
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Laremere
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Re: Game Development: Inventories.

Post by Laremere »

Potjeh wrote:So that it's space is completely used, as you get 3 seeds per tile at full nature.
Good point.
niltrias wrote:And most farmers are full nature. The other nice point about 18 is that it is divisible by 2, so people who want to be jacks of all trades also can fill it perfectly.
I like this one.
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theTrav
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Re: Game Development: Inventories.

Post by theTrav »

so it's decided, 18 it is!

Get to work code gnome!

;)
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warrri
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Re: Game Development: Inventories.

Post by warrri »

i want 36! also divisible by 2 and 3 and its the amount a chest has so you can do it 6x6(a square). Go.
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Peter
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Re: Game Development: Inventories.

Post by Peter »

I want 362880! It's a multiple of 10,9,8,7,6,5,4,3,2, AND 1.
Surprise.
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Laremere
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Re: Game Development: Inventories.

Post by Laremere »

5040 is a multiple of 10, 9, 8, 7, 6, 5, 4, 3, 2, 1. Note: I didn't take time to see if this is the lowest common denominator.
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Peter
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Re: Game Development: Inventories.

Post by Peter »

Laremere wrote:5040 is a multiple of 10, 9, 8, 7, 6, 5, 4, 3, 2, 1. Note: I didn't take time to see if this is the lowest common denominator.
Yes, but what if you need to store more than 5040 seeds? I would hardly use something that only stored that amount. Now, 362,880 would be plenty.
Surprise.
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Jackard
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Re: Game Development: Inventories.

Post by Jackard »

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