fire place, trading procedure and druidism

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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haelmut
Posts: 70
Joined: Sat Apr 06, 2013 9:36 am

fire place, trading procedure and druidism

Post by haelmut »

Hello. I hope this wonderful game will develope, i really wish about this. Anyway heres few ideas that came in my mind while playing.

1. Constant fire place, like in Salem.

2. Why trading procedure is so painful. Why not make it some way easier by giving it appearance of magic. So u wont need to build village claim to trade if ur a hermit. Like why da hell i need to found a village if im a hermit to trade O_o irl. Why not just some teleporting ritual etc.

3. Why not make some druidism where ul need to collect or prepare some rare\expensive components for brewing miscelanious potions and conjuring wild animals for help, or just expand ancestors worship in that way. And why not make it extremely effective in terms of self defence when u stand on ur claim so maybe lonely hermits will get some chance to protect themself coz atm if ur a hermit u just have no chance against anyone no matter how hard u try. People just come to ur home and smash ur walls and theres nothing u can do. This will open new profesion and new type of fighter.

And sure id love to see more foods, craftable and forest curiosities, animals (horses), houses on water, decorative objects, other weapons, archer towers and so forth..
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Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: fire place, trading procedure and druidism

Post by Oddity »

Please avoid making grab bag threads with multiple unrelated suggestions. viewtopic.php?f=5&t=4012
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll

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