Bridges in Haven. Just a few drawbacks. (new discovery upda)

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
User avatar
borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Bridges in Haven. Just a few drawbacks. (new discovery u

Post by borka »

Swmming vs. Raft crossing competition in sportsareana ?!? Does the "Raftrunner" need to be limited to crawlspeed then? ;)

@Phaen - with blowing up Xcom prolly doesn't mean the waggon but to release the toads from it
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
User avatar
overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Bridges in Haven. Just a few drawbacks. (new discovery u

Post by overtyped »

oh my god, a wagon entirely full of LCs containing frogs. That would be magical.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy

Return to “How do I?”