Boat Inventory

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Raephire
Posts: 648
Joined: Wed Jun 10, 2009 3:34 pm

Boat Inventory

Post by Raephire »

While riding the boat we should be able to open containers within the hold.
User avatar
Cain
Posts: 285
Joined: Fri Oct 09, 2009 11:35 pm
Location: Wesleyan University

Re: Boat Inventory

Post by Cain »

Like while we are on the water? Seems wrong to me. It would be much more convenient, but the reason the boat doesn't have an 'inventory' is because you're stashing containers in in it. If this were possible you would just stick 2 cupboards in there and have a floating 128 slot bank.
I once dreamt of crafting beautiful thane's rings... then I discovered Big Bear Bangers. Now I smash beautiful things.
User avatar
Raephire
Posts: 648
Joined: Wed Jun 10, 2009 3:34 pm

Re: Boat Inventory

Post by Raephire »

And?
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Boat Inventory

Post by sabinati »

and it defeats the whole fucking purpose of making cabinets immobile unless empty? hurrr
User avatar
Peter
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Boat Inventory

Post by Peter »

Well, make it so the boat can't move with stuff in onboard cabinets or something. This should work for chests and baskets, at least. It makes sense if you're standing there and you want to look in the urn you're presumably sitting right next to.
Surprise.
User avatar
theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Boat Inventory

Post by theTrav »

Peter wrote:Well, make it so the boat can't move with stuff in onboard cabinets or something. This should work for chests and baskets, at least. It makes sense if you're standing there and you want to look in the urn you're presumably sitting right next to.
This seems somewhat sensible.

Perhaps make the boat capsize if you fill two cabinets in it. DIE NOOBS DIE ;)
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Boat Inventory

Post by Jackard »

why did i even click this thread, it was bound to be terrible
User avatar
Raephire
Posts: 648
Joined: Wed Jun 10, 2009 3:34 pm

Re: Boat Inventory

Post by Raephire »

Think about it, the boat has to be IN the water for you to jump in, If you store cabinets in a boat and use it as a bank over water, you cant build a wall over that. You are inviting thieves. Also what are you going to do, have countless boats hold cabinets?

All Loftar would have to do is allow for objects to decay within boats and the cupboard bank idea is gone. Instead of finding a reason to destroy an idea, try to think of a way to help it work first.
User avatar
Laremere
Posts: 736
Joined: Fri May 29, 2009 9:02 pm

Re: Boat Inventory

Post by Laremere »

Why just make it so that you can access cupboards, but you can access other storage containers?
Image
User avatar
theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Boat Inventory

Post by theTrav »

Raephire wrote:All Loftar would have to do is allow for objects to decay within boats and the cupboard bank idea is gone.
I'm pretty sure boats already decay, so if someone left their bank for too long they'd lose quite a lot.

I guess on further reflection when I supported the notion of a viewable inventory in the boat, I was thinking of larger vessels than the piddly row boat representation.

A similar interface for carts would be really handy too.

Having said all of that, there's a good argument against the idea based on the "realism" idea that you can't really go through crates that are loaded for transport in most scenarios, as they're packed pretty tight etc. So maybe it's more reasonable to force people to unload first.

No strong opinion from me either way I guess

Return to “Critique & Ideas”