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Reynolds
- Posts: 118
- Joined: Sun Oct 25, 2009 9:21 pm
Re: Town Bridges
Drawbridges. Way easier to code.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Town Bridges
Not appropriate for the tech level and setting (I know, many other things aren't I'm just pointing out the obvious)Reynolds wrote:Drawbridges. Way easier to code.
Ferries would also work, but wouldn't look as nice as a good stone bridge
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Town Bridges
That.Delamore wrote:The issue is coming about a good way that allows both bridges and boats to coexist properly.Peter wrote:Part of the problem as I understand it is that currently there IS no way to prevent bridges from blocking boats.
Obviously we could make an object that blocks the boats -- any object would -- the problem is that that isn't what what we want to do.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Jevon
- Posts: 187
- Joined: Fri Oct 30, 2009 4:40 pm
- Location: The Magninficent Town of Radstock
Re: Town Bridges
I have no experience of coding, and how hard this would be, but how about a tile both characters and boats can pass on, and overlay it with a sprite that covers the boat-character sprite, but normal characters are visible over?
Edit: Like shallow water, just creatable.
Edit: Like shallow water, just creatable.
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Raephire
- Posts: 648
- Joined: Wed Jun 10, 2009 3:34 pm
Re: Town Bridges
Why not make it so boats teleport underneath the bridges?
actually make bridges their own areas, so homeless bums can live under them to get out of the cold, or california social workers can send released pedophile convicts to live while they conveniently misplace their file.
actually make bridges their own areas, so homeless bums can live under them to get out of the cold, or california social workers can send released pedophile convicts to live while they conveniently misplace their file.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Town Bridges
or you could do something that actually made sense, like this:Raephire wrote:Why not make it so boats teleport underneath the bridges?
Jevon wrote:a tile both characters and boats can pass on, and overlay it with a sprite that covers the boat-character sprite, but normal characters are visible over?
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Cain
- Posts: 285
- Joined: Fri Oct 09, 2009 11:35 pm
- Location: Wesleyan University
Re: Town Bridges
Or hell, screw it all! Take the easy way out! Just make it so we can 'pave' water into shallow water. Allow us to place that one construction order on water tiles, and have it require planks, logs, a bunch of stone, and rope (string) so we're basically just sinking bundles of rock into the river until it's shallow enough to walk over.
Another easy option: make swimming non-fatal. (run out of stamina? Starts draining shp until you get knocked out. Then you "float" (teleport) to the nearest land tile.)
Neither of these options allow for carts, but I honestly don't know of anyone who uses carts for traveling long distances.
I'm also not sure we need a way to build bridges. I guess it would serve to make land travel more useful, but how often do you need to cross the same river? We build our own towns, it's not like the river came through and messed up your location.
Another easy option: make swimming non-fatal. (run out of stamina? Starts draining shp until you get knocked out. Then you "float" (teleport) to the nearest land tile.)
Neither of these options allow for carts, but I honestly don't know of anyone who uses carts for traveling long distances.
I'm also not sure we need a way to build bridges. I guess it would serve to make land travel more useful, but how often do you need to cross the same river? We build our own towns, it's not like the river came through and messed up your location.
I once dreamt of crafting beautiful thane's rings... then I discovered Big Bear Bangers. Now I smash beautiful things.
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Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Town Bridges
The problem is that only one tile exists in any one place. One possible solution would be to create two bridge pillars or something. A short range teleportert that only works accross a small distance of water, and can't have anything blocking them.
Farries are a nice idea, but unless you have two people actively managing it at all times, doesn't work.
Farries are a nice idea, but unless you have two people actively managing it at all times, doesn't work.

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Potjeh
- Posts: 11824
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