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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Please Ask Simple Questions Here
It doesn't spread to tiles where you don't plant grass...
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: Please Ask Simple Questions Here
Grass randomly spawns where the forest has been cut down. In other words, a tree has a radius where grass can't spawn, when you chop that tree, the radius will be gone too. If a tile has no tree radius reaching to it, grass will grow here within time.Arcanist wrote:How does grass spread?
If I grass most tiles (the non grass ones being forest) will grass spread onto these tiles?
Hope you have a great day
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Please Ask Simple Questions Here
Situation: Abandoned village where all buildings have decayed, only paved ground left, as there where all trees chopped it went grassland, later moor, partially heath
partly it was paved on forest ground where trees are in a distance 15 to 20 tiles away, i grassed over this paved parts months ago - still no grass where i didn't planted grass
partly it was paved on forest ground where trees are in a distance 15 to 20 tiles away, i grassed over this paved parts months ago - still no grass where i didn't planted grass
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Please Ask Simple Questions Here
Mmm. krikke93 is correct that that is the general observed behavior for a long time.
(Interesting ... But this seems not a topic to start digging around to see what might be up here.)
(Interesting ... But this seems not a topic to start digging around to see what might be up here.)
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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: Please Ask Simple Questions Here
From my observation, only manually created grass can turn into moors and heathlands.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: Please Ask Simple Questions Here
I have moor in my camp, and I'm 100% sure I didn't plant grass there.Patchouli_Knowledge wrote:From my observation, only manually created grass can turn into moors and heathlands.
What I do notice, is that where grass was originally (grassland), moor grows after chopping trees. But this isn't only the case with grasslands, it's just more common there.
Hope you have a great day
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Phaen
- Posts: 996
- Joined: Fri Jan 21, 2011 2:17 am
Re: Please Ask Simple Questions Here
Grass
Spontaneously appears from forest tiles that are not near any trees.
Can be planted by using seeds on plowed/stomped/paved tiles.
Planted grass is no different from natural grass.
Moor
Plowed grass has a chance to decay into moor instead of decaying back into grass.
When a moor tile is adjacent to a grass tile, it will eventually spread, transforming the grass tile into moor.
You can block the spread with nongrass tiles (I usually use pavement as a border).
Heath
Plowed moor has a chance to decay into heath instead of decaying back into moor.
When a heath tile is adjacent to a moor (and maybe also grass?) tile, it will eventually spread, transforming the moor tile into heath.
Just like with moor, you can block the spread with a border.
note: when I use the word adjacent I am specifically talking about tiles that touch eachother. I'm not sure if corner-to-corner counts. Would have to test it.
Spontaneously appears from forest tiles that are not near any trees.
Can be planted by using seeds on plowed/stomped/paved tiles.
Planted grass is no different from natural grass.
Moor
Plowed grass has a chance to decay into moor instead of decaying back into grass.
When a moor tile is adjacent to a grass tile, it will eventually spread, transforming the grass tile into moor.
You can block the spread with nongrass tiles (I usually use pavement as a border).
Heath
Plowed moor has a chance to decay into heath instead of decaying back into moor.
When a heath tile is adjacent to a moor (and maybe also grass?) tile, it will eventually spread, transforming the moor tile into heath.
Just like with moor, you can block the spread with a border.
note: when I use the word adjacent I am specifically talking about tiles that touch eachother. I'm not sure if corner-to-corner counts. Would have to test it.

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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: Please Ask Simple Questions Here
Ah right, it is plowed grass, not planted. My mistake.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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chris1122
- Posts: 447
- Joined: Mon May 31, 2010 7:43 am
Re: Please Ask Simple Questions Here
Ok, i went tracking again today, and the delta said 11. so what exactly does that mean? i have 11 more points of per*exp than the targest int* stealth? or somthing different?fanit937 wrote:Delta:chris1122 wrote:When im out tracking i have never understood what the point of the direction, and delta do. Could anyone explain what there purpose is?
And when someone stealth*intel is lower than your per*expl, then is the pie radius smaller or larger?
Pie:DDDsDD999 wrote:(When tracking, the delta is just the perp's INT*Stealth versus your PER*EXP, not distance)
Patchouli_Knowledge wrote:The width is dependent on the tracker's (perc * exp) vs target's (int * stealth). The higher the tracker's product, the narrower the pie slice is and vice versa. I believe it also narrows down the direction variance as well. Proximity has nothing to do with the width of the pie slice.
To determine if you are getting closer to the target or their hearthfire, take note of any directional changes.
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SuperNoob
- Posts: 521
- Joined: Sat May 11, 2013 1:41 am
Re: Please Ask Simple Questions Here
delta is just how wide the pie slice is when you track. if you have high expl*perc you'll be able to track more effeciently meaning smaller area that you're being led.