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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: How to "fix" vaults
That wasn't the suggestion though. The idea was to make constructables that took up space and improved walls so that you would have to expand outwards to accommodate them. Ideally there'd be an upward limit, likely bringing brickwalls back up to their current strength. The point of this was to forcibly make claims larger if they wanted to maximize defense so that they couldn't hide in tiny mountain crevices like they currently do. =)
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: How to "fix" vaults
+1TeckXKnight wrote:That wasn't the suggestion though. The idea was to make constructables that took up space and improved walls so that you would have to expand outwards to accommodate them. Ideally there'd be an upward limit, likely bringing brickwalls back up to their current strength. The point of this was to forcibly make claims larger if they wanted to maximize defense so that they couldn't hide in tiny mountain crevices like they currently do. =)
only thing to add to this is supernoob's post about auth objects having no hitbox and mineholes requiring space. those two ideas combined would solve it 100%. please Jorbtar
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