Brodgar!

Forum for discussing in game politics, village relations and matters of justice.
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_Gunnar
Posts: 1430
Joined: Thu Dec 22, 2011 1:15 pm

Re: Brodgar!

Post by _Gunnar »

Taxaso wrote:Brodgar... once an active city, now lays in ruins. The enemy have did what they seeked, they destroyed civilization. Barbarians now have full control of this world.
I just don't understand some of the people who play this game... :(

Mvpeh and I found a place remarkably similar to brodgar (maybe a little more suburban) existing quietly in the wilderness early this world. Even though it wasn't announced on the forums, "brave" warriors eventually found it & decided to grief it repeatedly until that entire community quit the game. History repeats... I hope the Brodganistanis find the strength to carry on, either in Brodgar or elsewhere.
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Taxaso
Posts: 238
Joined: Sun Apr 28, 2013 1:33 pm

Re: Brodgar!

Post by Taxaso »

I just don't understand some of the people who play this game... :(

I'm crazy, sorry.
:/
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_Gunnar
Posts: 1430
Joined: Thu Dec 22, 2011 1:15 pm

Re: Brodgar!

Post by _Gunnar »

Didn't mean you...
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Taxaso
Posts: 238
Joined: Sun Apr 28, 2013 1:33 pm

Re: Brodgar!

Post by Taxaso »

_Gunnar wrote:Didn't mean you...
Ohhhh. :D
Well, anyways, my alt was there today, skeletons everywhere, nobody walking around, nothing is left there. Did those who had Bwalls set survive?
:/
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krikke93
Posts: 3313
Joined: Tue Nov 02, 2010 7:23 pm
Location: Belgium

Re: Brodgar!

Post by krikke93 »

Taxaso wrote:
_Gunnar wrote:Didn't mean you...
Ohhhh. :D
Well, anyways, my alt was there today, skeletons everywhere, nobody walking around, nothing is left there. Did those who had Bwalls set survive?
I'm still alive as fuck, just not active anymore :P
Hope you have a great day
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zacty
Posts: 1023
Joined: Fri Nov 26, 2010 2:58 pm
Location: somewhere over the rainbow

Re: Brodgar!

Post by zacty »

me too, im still active but im scared to come on and do anything lol
i really need to find a good signature
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krikke93
Posts: 3313
Joined: Tue Nov 02, 2010 7:23 pm
Location: Belgium

Re: Brodgar!

Post by krikke93 »

zacty wrote:me too, im still active but im scared to come on and do anything lol
Don't live in fear!
Hope you have a great day
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sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Brodgar!

Post by sabinati »

Taxaso wrote:Brodgar... once an active city, now lays in ruins. The enemy have did what they seeked, they destroyed civilization. Barbarians now have full control of this world.
what are you talking about, it's still active
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Yolan
Posts: 1097
Joined: Wed Jun 03, 2009 3:26 pm
Location: Japan

Re: Brodgar!

Post by Yolan »

Mvqulik is right in that there is no point in moving if we are just going to repeat the same thing all over again. But what if we do it a bit differently?

I'll report from the Gondor thread what I'm thinking of now...
Yolan wrote:
Speaking in terms of doing something practical, now, I'm thinking we'd just need to find a decent clay node, and trade the supplies for a bwall corner post, then expand it in a spiral form as more people move in.

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You only need one initial corner post, then you just expand that baby as you get immigrants. The orange would be branch off walls that just run until they hit the other side.

You might end up needing a lot of bricks, but never all at once, just bit by bit. That makes it more suitable to a town that constantly aims to expand. Also, people cant bash a wall and suddenly have access to the whole of the town.

Other changes to Brodgars style... 25x25 plots is nicer I think. A good compromise between farming needs and density.
A 10 tile wide road running along with plots on either side would make traffic easier too. Trees could be planted in the middle on
a strip.


Why do all this again?

I think the town serves a niche. It's for noobish people like myself, or people who are bored of regular villages and want to hang around with more players. It's fun, relatively low stakes, and different. I don't think there is any need to be waiting for another world to keep experimenting with this kind of place.
I dunno. I guess I'm kind of like a pied piper leading rats off to 'drown' , but I don't actually want these things to keep turning out terribly. The above plan is something quite different from anything I've done before, and I don't think it's that ambitious in the fundamentals when you really get down to it. Combined with a modest amount of secrecy that is still in line with the idea of a town where anybody can immigrate, I think it has a chance of turning our differently from the current Brodgar. If I didn't think that I would give up now and not suggest it.

I guess I might start collecting curios for trade and try and save up for bwall material. If anybody has access to a decent clay node or is willing to trade/donate resources for the above idea, that would be cool. I'll probably be back in Brodgar in the next day or so, still got a bit of traveling to do.
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Eosarose
Posts: 36
Joined: Fri Apr 12, 2013 7:32 pm

Re: Brodgar!

Post by Eosarose »

Taxaso wrote:Brodgar... once an active city, now lays in ruins. The enemy have did what they seeked, they destroyed civilization. Barbarians now have full control of this world.
Nonsense ^

The project wont end just because of death and destruction - it can only end from people getting discouraged. Those of us who came and settled at Brodgar wanted to live in an open city. We can't expect an open city to have safe streets. Lets not forget what village we signed up for! Safety wasn't one of the founding principles.

Let's not allow a massacre or two to stop us from having hope for the future!
Anything that can be built can be destroyed,
and anything that can be destroyed can be rebuilt.
I will persevere (until I get bored) and I know others will too.
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