Portents and Fortunes

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Etherdrifter
Posts: 38
Joined: Sun Jan 15, 2012 12:00 am

Portents and Fortunes

Post by Etherdrifter »

New Skill : Portents and Fortunes
Requires : Hearth Magic
Cost : 8000 lp
Effect : Adds an option under the adventure screen named "tell fortune"


Tell fortune works in the following way :
1. Cannot be applied to yourself, only to other players
2. Uses up one of the following items; seers bones, seers tea leaves or seers bowl. Randomly selected if more than one is present. The item used determines the kind of bonuses given (listed in order of bonus power).
3. Grants a random bonus for (Item Quality/10) real time hours to the person it is used on.
4. Only one bonus may be applied at a time, attempting to tell another fortune on the same target gives the message "Their fate is already certain for now"

Some example bonuses :

Fortunate Hunt - Grants +1 quality to any object harvested from animals
Premonition Of Danger - +5 strength
Clear Sight - +5 perception
Divine Gifts - +1 numen gain for any sacrifice
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chris1122
Posts: 447
Joined: Mon May 31, 2010 7:43 am

Re: Portents and Fortunes

Post by chris1122 »

It might be helpfull, Maybe make it have a time limit on how long the boost stays depending on q of item used?
SuperNoob
Posts: 521
Joined: Sat May 11, 2013 1:41 am

Re: Portents and Fortunes

Post by SuperNoob »

chris1122 wrote:It might be helpfull, Maybe make it have a time limit on how long the boost stays depending on q of item used?
Etherdrifter wrote:3. Grants a random bonus for (Item Quality/10) real time hours to the person it is used on.
I like the idea...but maybe a few more types of boosts, and tie different types of boosts to the different items used. guess what I'm saying is bones would be animal related, tea leaves plant related, bowl would relate to inorganic stuff.

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