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martenx
- Posts: 772
- Joined: Fri Jul 09, 2010 7:05 am
- Location: Netherlands
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toshirohayate
- Posts: 427
- Joined: Sun Jun 27, 2010 3:20 am
- Location: USA
Re: How is the q of the b12 calculated?
I would assume it's the average of Steel and leather, then S*L/2? Not sure. 
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: How is the q of the b12 calculated?
so probably it is average of material as toshiro said in place of qMetal in this formula.Quality for all full metal products are calculated with the formula: quality = (qMetal*4 + qAnvil*1.5 +qHammer*1.5)/7
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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: How is the q of the b12 calculated?
we figured it out once, a long time ago. i don't remember the exact formula but i know that steel is weighted much more heavily than leather, something like (qleather + 5*qsteel) / 6
and of course hammer and anvil and smithy cap count
and of course hammer and anvil and smithy cap count
Karede wrote: It takes a special kind of autism to play this game
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martenx
- Posts: 772
- Joined: Fri Jul 09, 2010 7:05 am
- Location: Netherlands
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_Gunnar
- Posts: 1430
- Joined: Thu Dec 22, 2011 1:15 pm
Re: How is the q of the b12 calculated?
The softcap is also really complicated, ramones told me once it involved smithing, str, psyche, sewing, and dex...
cant remember exactly what it was though, sorry
cant remember exactly what it was though, sorry

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martenx
- Posts: 772
- Joined: Fri Jul 09, 2010 7:05 am
- Location: Netherlands
Re: How is the q of the b12 calculated?
Thats a lot...., I think I wont craft it myselfe now
Thanks !
Bottleneck-
Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: How is the q of the b12 calculated?
The world is ending so I thought. Why not waste some of that low Q steel and figure out that formula for the B12.
Here is the model I used:
( ( (Qsteel * 5 + Qleather) / 6 ) * 4 + 1.5 * Qhammer + 1.5 * Qanvil ) /7 = QModel
Fits perfectly. Thanks for the hints sabinati and bitza. Its confirmed.
My crafters stats. Its a bit hard to say what skills softcaps it though.
http://puu.sh/35HNF
Here is the model I used:
( ( (Qsteel * 5 + Qleather) / 6 ) * 4 + 1.5 * Qhammer + 1.5 * Qanvil ) /7 = QModel
Code: Select all
(hammer) (anvil) (leather) (steel) (QB12) (non-roundedModel)
109 107 20 15 55 55.3333333333333
109 107 20 18 56 56.7619047619048
109 107 110 15 63 63.9047619047619
109 107 145 16 67 67.7142857142857
My crafters stats. Its a bit hard to say what skills softcaps it though.
http://puu.sh/35HNF
Last edited by Xcom on Sun Jun 02, 2013 2:17 pm, edited 1 time in total.
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: How is the q of the b12 calculated?
haha i did the same and wasted my steel for a B12
you're sure about the formula as how it's posted? i get this when i do with your given top row
( (75 + 20) / 6 ) * 4 + 163,5 + 160,5 = 387,333
or is it me being stupid at math?!?
i can't tell a formula - 2 pcs HL q 81 + 82 and steel from q16 - 60 with 102 anvil+hammer - 455 smithing and got a q66 B12
you're sure about the formula as how it's posted? i get this when i do with your given top row
( (75 + 20) / 6 ) * 4 + 163,5 + 160,5 = 387,333
or is it me being stupid at math?!?
i can't tell a formula - 2 pcs HL q 81 + 82 and steel from q16 - 60 with 102 anvil+hammer - 455 smithing and got a q66 B12
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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: How is the q of the b12 calculated?
Sorry posted that wrong. It was supposed to have a /7 at the end.borka wrote:haha i did the same and wasted my steel for a B12
you're sure about the formula as how it's posted? i get this when i do with your given top row
( (75 + 20) / 6 ) * 4 + 163,5 + 160,5 = 387,333
or is it me being stupid at math?!?![]()
i can't tell a formula - 2 pcs HL q 81 + 82 and steel from q16 - 60 with 102 anvil+hammer - 455 smithing and got a q66 B12