KT Farming

Forum for alternative clients, mods & discussions on the same.

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Bottest
Posts: 8
Joined: Thu Apr 25, 2013 12:34 pm

KT Farming

Post by Bottest »

Hellas,
i used the script "harvest area" a long time. But from one day to the other i cant use it anymore. After selecting the area it just says "script finished". Anyone got a clue how to solve it?

Thanx guys :)
Marsdarth
Posts: 107
Joined: Wed Jun 06, 2012 3:37 am

Re: KT Farming

Post by Marsdarth »

This has happened today for me also. I haven't fixed it yet.
Last edited by Marsdarth on Thu May 30, 2013 5:37 pm, edited 1 time in total.
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Sarge
Posts: 2059
Joined: Fri Oct 09, 2009 3:41 am

Re: KT Farming

Post by Sarge »

I'm assuming the KT bit in your subject = Ken Tower, if so:

Ken explained it to me not too long ago, but I can't remember, it was technical.

However, I do remember how it will be fixed. When the server reboots again, it will fix itself, until then there is nothing you can do.
factnfiction101 wrote:^I agree with this guy.
Bottest
Posts: 8
Joined: Thu Apr 25, 2013 12:34 pm

Re: KT Farming

Post by Bottest »

Sarge wrote:I'm assuming the KT bit in your subject = Ken Tower, if so:

Ken explained it to me not too long ago, but I can't remember, it was technical.

However, I do remember how it will be fixed. When the server reboots again, it will fix itself, until then there is nothing you can do.

Nice, thank for your help :) i tried almost everything, reinstall and so on. But i hope youre right an i can farm again with powwwwwer! XD
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Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: KT Farming

Post by Oddity »

It's something to do with the server's object id counter overflowing and start counting in negative numbers :)
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
nabie
Posts: 52
Joined: Thu Apr 04, 2013 10:09 am

Re: KT Farming

Post by nabie »

Seems like I'm experiencing the same thing as OP. My lumberjack repeatedly opens context menu and starts to chop the same tree in each second :( And it goes in circles on and on with no progress... Or am I doing something wrong?
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Sarge
Posts: 2059
Joined: Fri Oct 09, 2009 3:41 am

Re: KT Farming

Post by Sarge »

^ I dunno about that dude, but...

I remember when partying people their portraits would also not show up in the top left of the screen anymore.

From Oddity's comment it makes sense then that the shit is reset to a functional state every time the server is rebooted.
factnfiction101 wrote:^I agree with this guy.
nabie
Posts: 52
Joined: Thu Apr 04, 2013 10:09 am

Re: KT Farming

Post by nabie »

Then it would be correct to say the whole scripting engine is fundamentally flawed. :|
kft
Posts: 40
Joined: Fri Feb 19, 2010 1:08 am

Re: KT Farming

Post by kft »

Solution:

open harvest_area.groovy.

remove if id>0. done.



problem: little increasing chance to crash for client.


example below.

--------------------------------------

void processHarvestTile(tile)
{
int id;
int stage;
def p = getMyCoord()
id = findMapObject("", 2, tile.tileX - p.tileX, tile.tileY - p.tileY);
// if (id > 0) {
stage = getObjectBlob(id, 0);
if (stage >= flower_stage)
{
if (getCursor() != "harvest")
{
sendAction("harvest");
waitCursor("harvest");
}
doClick(id, 1, 0);
waitHourglass();
}
// }
}
--------------------------------------
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Aokigahara
Posts: 277
Joined: Fri Mar 04, 2011 5:01 am

Re: KT Farming

Post by Aokigahara »

Good, so it isn;t just me. lol Shit was driving me nuts.
"The light shineth in the darkness; but the darkness comprehended it not."

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