Game Client modified by Ender

Forum for alternative clients, mods & discussions on the same.

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olgeigracexD
Posts: 76
Joined: Wed Sep 08, 2010 7:40 pm

Re: Game Client modified by Ender

Post by olgeigracexD »

Code: Select all

del %HOMEDRIVE%%HOMEPATH%\.haven\cache\*.* /s /f 


If it wont help unpack this http://www45.zippyshare.com/v/83349728/file.html to ender\custom_res\gfx\hud\
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krikke93
Posts: 3313
Joined: Tue Nov 02, 2010 7:23 pm
Location: Belgium

Re: Game Client modified by Ender

Post by krikke93 »

olgeigracexD wrote:

Code: Select all

del %HOMEDRIVE%%HOMEPATH%\.haven\cache\*.* /s /f 


If it wont help unpack this http://www45.zippyshare.com/v/83349728/file.html to ender\custom_res\gfx\hud\

Did both and still got nothing :(
Hope you have a great day
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krikke93
Posts: 3313
Joined: Tue Nov 02, 2010 7:23 pm
Location: Belgium

Re: Game Client modified by Ender

Post by krikke93 »

Man, I wanna play w7 :( :( :(
Hope you have a great day
User avatar
Ishiku
Posts: 25
Joined: Mon May 09, 2011 1:54 am

Re: Game Client modified by Ender

Post by Ishiku »

Im having trouble getting this to run, never had it do this before

after i edit the bat with my java path, and run it, it opens the cmd window and does this: Image


also here's my run.bat:

Code: Select all

"C:\Program Files (x86)\Java\jre7\bin\java.exe" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res




it may have something to do with me being on windows 8, first time trying to run enders on w8 :z
Hohenheim of Light
User avatar
Flame
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: Game Client modified by Ender

Post by Flame »

Remove belt files. You named your char as on last world, and client is trying to load toolbar with actions you dont have now.

Thanks. That worked!
User avatar
kris_hole
Posts: 283
Joined: Sat Jul 03, 2010 4:09 pm

Re: Game Client modified by Ender

Post by kris_hole »

I think this lag is down to the client. Whenever the lag spikes seems to hit and I can't do a dang thing. all animals are working and moving perfectly fine.

And i've seen the occasional player moving when I can't due to lag.
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Robben_DuMarsch
Posts: 2646
Joined: Wed Sep 28, 2011 2:58 am

Re: Game Client modified by Ender

Post by Robben_DuMarsch »

Anyone know how to get rid of the idle log outs?
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borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Game Client modified by Ender

Post by borka »

@ Ishiku

you might repost a screenshot of error with first message rows visible pls
discospaceman
Posts: 174
Joined: Sun Jan 16, 2011 8:37 pm

Re: Game Client modified by Ender

Post by discospaceman »

Can anyone help? I'm on windows 8 x64, with 64 Java.
C:\Users\S0251049\Desktop\HnH_Ender_x64>"C:\Program Files (x86)\Java\jre7\bin\ja
va.exe" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res
Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: C:\Users
\S0251049\Desktop\HnH_Ender_x64\jogl.dll: Can't load AMD 64-bit .dll on a IA 32-
bit platform
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary1(Unknown Source)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoad
er.java:189)
at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:4
9)
at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeL
ibLoader.java:80)
at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:
103)
at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:4
9)
at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109
)
at com.sun.opengl.impl.windows.WindowsGLDrawableFactory.<clinit>(Windows
GLDrawableFactory.java:60)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.jav
a:106)
at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java
:520)
at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
at haven.HavenPanel.<init>(HavenPanel.java:77)
at haven.MainFrame.<init>(MainFrame.java:141)
at haven.MainFrame.main2(MainFrame.java:254)
at haven.MainFrame.access$100(MainFrame.java:35)
at haven.MainFrame$6.run(MainFrame.java:309)
at java.lang.Thread.run(Unknown Source)

C:\Users\S0251049\Desktop\HnH_Ender_x64>pause
Press any key to continue . . .
User avatar
borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Game Client modified by Ender

Post by borka »

C:\Users\S0251049\Desktop\HnH_Ender_x64>"C:\Program Files (x86)\Java\jre7\bin\ja
va.exe" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res
C:\Users
\S0251049\Desktop\HnH_Ender_x64\jogl.dll: Can't load AMD 64-bit .dll on a IA 32-
bit platform


use Ender 32 Bit or make run.bat point to 64 Bit java (c:\Program Files\Java\jre7\bin)

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