Well, out and about ploggin around the new world. I got yeo, but gonna wait till my surv is up b4 I plant roots. But it got me a thinking.
I'm at a crossroads, one part of me just wanna do the 2 mains like I always done(1 nature/1 industry) but The other part wants me to take full advantage of the "alt menace" so i'm thinkin of having an alt for every skill(haven't done the numbers yet, but it'll prolly be over 7)
so how many alts do you have and how many do you plan to have once your all setteled and schuff.
for me
1 currently
and desciding if it's gonna end up with 2 or 9
(and i'm not talking about keyalts)
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joojoo1975
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- Location: no where specific
how many alts currently?
To Protect The Helpless From The Heartless
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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: how many alts currently?
I have 3 currently. After I'm a bit more settled I will be having atleast 6
Mining, Farming, 2x Forraging, 2x Fighting.
Mining, Farming, 2x Forraging, 2x Fighting.
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parisparisparis
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HarryDresden
- Posts: 1113
- Joined: Wed Jan 12, 2011 12:10 am
Re: how many alts currently?
I have two mains, not alts. One for each task I need to do. I plan on having at least one more. They're valuable, I feel that the term "Alt" implies that you wouldn't be affected by their death. A loss of one of my characters will eventually be catastrophic, and that's how I feel the game should be played.
I've been alone, and I've been in groups of 40+, there's something to like in everything, but I've found one thing; Self reliance is key.
I've been alone, and I've been in groups of 40+, there's something to like in everything, but I've found one thing; Self reliance is key.
Yes, I am a Wizard.
loftar wrote: bear fruit is not something I can predict,.
Beborn Beton wrote: "Don't Worry, They Won't Find My Body, I Want You To Know I Found Peace In Another World."
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btaylor
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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: how many alts currently?
Joojoo, it's overkill dude and a fuck ton work. 1 Main with the combat stats with survival and exploration, 1 crafter alt with all the bells and whistles for farming, cooking, crafting and then 1 mining alt with a heap of strength and smithing.
EDIT: It also makes for somewhat easier food distribution.
Develop on main: Str, Agi, Con, Per, Int. When you have enough int point to handle you curio studies, stop. I also quit per and con* at ~100 or so (unless you want to be a high grade ranger, then continue per). Continue developing str and agi from there on only. Agi for porting purposes, but mostly, the higher your agi, the shorter your action cooldown bar in combat. Imho, agi is the most valuable ability stat in the game. Str you want up for breaking shit down and putting your opponent on his ass asap after breaking his def bar so that you don't have to chase him around for half a day while he is screaming like a girl, disrupting the neighbourhood peace.
On your crafting alt you don't need str, at all. You smack per for cooking, dex for trees and psy for jewelry and table items (forget the skill name now). A touch of int to help him study while you don't have a robe to buff him as well as a bit of agi to port to necessity areas. Not port outside, this toon will be your most valuable character, you lock him up, hide him away and protect him.
Your mining alt is quite obvious. Str str str and some con for when the roof comes down... and it will.
* At this point in time lot of noobs, especialy the type that think they actually know what they're talking about are having pulpetations about my con statement. The most important rule of combat is NEVER LET YOUR OPPONENT BREAK YOUR DEF BAR, if he does, you are dead anyways, if he doesn't your amount of HHP does not matter. I.e. you don't need over 9000 con, it is overrated and the wasted energy could have been applied to more useful stats.
EDIT: It also makes for somewhat easier food distribution.
Develop on main: Str, Agi, Con, Per, Int. When you have enough int point to handle you curio studies, stop. I also quit per and con* at ~100 or so (unless you want to be a high grade ranger, then continue per). Continue developing str and agi from there on only. Agi for porting purposes, but mostly, the higher your agi, the shorter your action cooldown bar in combat. Imho, agi is the most valuable ability stat in the game. Str you want up for breaking shit down and putting your opponent on his ass asap after breaking his def bar so that you don't have to chase him around for half a day while he is screaming like a girl, disrupting the neighbourhood peace.
On your crafting alt you don't need str, at all. You smack per for cooking, dex for trees and psy for jewelry and table items (forget the skill name now). A touch of int to help him study while you don't have a robe to buff him as well as a bit of agi to port to necessity areas. Not port outside, this toon will be your most valuable character, you lock him up, hide him away and protect him.
Your mining alt is quite obvious. Str str str and some con for when the roof comes down... and it will.
* At this point in time lot of noobs, especialy the type that think they actually know what they're talking about are having pulpetations about my con statement. The most important rule of combat is NEVER LET YOUR OPPONENT BREAK YOUR DEF BAR, if he does, you are dead anyways, if he doesn't your amount of HHP does not matter. I.e. you don't need over 9000 con, it is overrated and the wasted energy could have been applied to more useful stats.
Last edited by Sarge on Tue Jun 04, 2013 12:20 pm, edited 2 times in total.
factnfiction101 wrote:^I agree with this guy.
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fanit937
- Posts: 667
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Re: how many alts currently?
+1parisparisparis wrote:Hate alts. 1 main forever.
People are capable of kindness angels can only dream of, yet can commit sins that put demons to shame.
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Saxony4
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HarryDresden
- Posts: 1113
- Joined: Wed Jan 12, 2011 12:10 am
Re: how many alts currently?
I like to build miners two at a time if I can, normally means pounding down a lot more boar and bear, and eventually cheese, but it's worth it to have a miner when the other one dies. Not if, I've had too many die for it to be if.Sarge wrote:Joojoo, it's overkill dude and a fuck ton work. 1 Main with the combat stats with survival and exploration, 1 crafter alt with all the bells and whistles for farming, cooking, crafting and then 1 mining alt with a heap of strength and smithing.
Yes, I am a Wizard.
loftar wrote: bear fruit is not something I can predict,.
Beborn Beton wrote: "Don't Worry, They Won't Find My Body, I Want You To Know I Found Peace In Another World."
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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: how many alts currently?
I can't argue with your logic there, indeed, especially since it doesn't take much effort for a mining alt.HarryDresden wrote:I like to build miners two at a time if I can, normally means pounding down a lot more boar and bear, and eventually cheese, but it's worth it to have a miner when the other one dies. Not if, I've had too many die for it to be if.Sarge wrote:Joojoo, it's overkill dude and a fuck ton work. 1 Main with the combat stats with survival and exploration, 1 crafter alt with all the bells and whistles for farming, cooking, crafting and then 1 mining alt with a heap of strength and smithing.
And yes, cheese, asap.
factnfiction101 wrote:^I agree with this guy.
