It is a shame though that many nice mechanics get sidestepped by custom clients, like mapping and lighting.jorb wrote:Gaaaaaah......!Sinister_Grim wrote:Great Job! the only thing left is to remove Client sided advantages [...] A good way to go is maybe to on ly allow the default client by making it send a code to the server and when the right code is received (randomized) it lets you login.
[image of jorb frying eggs]
-
brohammed
- Posts: 526
- Joined: Sun Jun 20, 2010 2:41 pm
Re: Game Development: World 7
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: World 7
All UI sucks fundamentally. Ours does nothing to stand out in that department. In terms of basic operations the custom clients, for exmple, have very mild improvements to offer to say the least.cobaltjones wrote:His "solution" is to hire someone who actually knows what the fuck they're doing when it comes to UI design.
Also his comment didn't imply anything. It stated that you guys are bad at UI design. That's pretty much it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: World 7
And, mind you, I have no prestige in that game. The comment just doesn't mean anything given how no one seems willing to point out why or how it sucks.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: World 7
Sure, the custom clients have some nice things like movable menus and hotbelts and whatnot but fundamentally the use the exact same input paradigms.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
elithe4th
- Posts: 70
- Joined: Mon Oct 31, 2011 12:07 am
Re: Game Development: World 7
J&L come back to us and all you have to say is that that sucks? You're gona make me cry ;_;
Dun worry Jorbtar, there are still the faithful of us here <3 (Pls dun lev gain)
Dun worry Jorbtar, there are still the faithful of us here <3 (Pls dun lev gain)

-
burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Game Development: World 7
The custom clients are a good indicator though at pointing out what sucks.
Lighting, overlapping of different graphics etc are a good start. I'd be totally fine with having a transparency feature and better lighting at night and gladly abandon making my game ugly by using the hiding feature at all times.
Stuff like stacking of ressources etc has been mentioned tons of times I think. It cuts down on the whole inventory tetris.
Lighting, overlapping of different graphics etc are a good start. I'd be totally fine with having a transparency feature and better lighting at night and gladly abandon making my game ugly by using the hiding feature at all times.
Stuff like stacking of ressources etc has been mentioned tons of times I think. It cuts down on the whole inventory tetris.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: World 7
Sweet! But if those are the only kinds of things you want changed then by all means use a custom! When people complain about the UI they seem to take issue with the fundamental paradigms of it, and if they do I think they need to offer some better solutions, is all.burgingham wrote:Lighting, overlapping of different graphics etc are a good start.
If the suck consists in some nifty features missing then, meh.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
g1real
- Posts: 881
- Joined: Sun Aug 09, 2009 10:30 am
- Location: You are now breathing manually.
Re: Game Development: World 7
T-t-t-triple post.jorb wrote:Sure, the custom clients have some nice things like movable menus and hotbelts and whatnot but fundamentally the use the exact same input paradigms.
Quadruple advantage:
Automatic minimap storage
Disabling of darkness
More hotbars and more keys to access it with
Adjustable resolution
Don't deny that custom clients are a must have if you want to win the technology race in H&H. It eases a lot of things.
For one you might wish to make the inventories less server-acknowledgement based and instead instantly update when you perform the action. Have you seen how theme park MMOs handle it? It grays out until the swap is confirmed. Adjustable resolution is another thing.jorb wrote:Sweet! But if those are the only kinds of things you want changed then by all means use a custom! When people complain about the UI they seem to take issue with the fundamental paradigms of it, and if they do I think they need to offer some better solutions, is all.burgingham wrote:Lighting, overlapping of different graphics etc are a good start.
If the suck consists in some nifty features missing then, meh.
If you truly want to improve the UI, start a thread asking for suggestions.
Last edited by g1real on Tue Jun 04, 2013 5:44 pm, edited 1 time in total.
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: World 7
Same UI paradigm. I don't deny that those things make a huge difference, but the fundamentals of the UI are the same.g1real wrote:T-t-t-triple post.jorb wrote:Sure, the custom clients have some nice things like movable menus and hotbelts and whatnot but fundamentally the use the exact same input paradigms.
Triple advantage:
Automatic minimap storage (huge advantage)
Disabling of darkness (huge advantage)
More hotbars to access keys with (huge advantage)
Don't deny that custom clients are a must have if you want to win the technology race in H&H. It eases a lot of things.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: World 7
Let's reframe the question a bit: Does the UI of, say, Ender's client suck?
Because if it doesn't then the UI paradigm we use is just fine.
Because if it doesn't then the UI paradigm we use is just fine.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose