Nope, that's pretty much been the standard, you could normally avoid that by snake mining, but that's gone. Connecting mined tiles are the enemy, get supports, mine in the radius (Although I really do hate that it's a circle, what are we doing, playing a game with Hollywood celebrities?)Nicstar543543 wrote:Ahh okay, I must've missed that earlier in this thread then. I just hope I don't get smooshed.HarryDresden wrote:It's mining past the first tile that'll kill you. If you're on natural floor and mine in, you're fine, it's connecting mined tiles that will cause cave in's.Nicstar543543 wrote:Honestly jorb,IMO you should change this..I don't want to get my face smashed in because I mined in one tile. There should be an X amount of tiles you can mine before a hell rains down upon the miner.
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HarryDresden
- Posts: 1113
- Joined: Wed Jan 12, 2011 12:10 am
Re: mining
Yes, I am a Wizard.
loftar wrote: bear fruit is not something I can predict,.
Beborn Beton wrote: "Don't Worry, They Won't Find My Body, I Want You To Know I Found Peace In Another World."
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Nicstar543543
- Posts: 242
- Joined: Fri Jun 25, 2010 3:16 pm
- Location: United States
Re: mining
Yeah should really be a square around, instead of circles. Makes it hard to know what's actually on and what's not.
EDIT: Not square but a squarey circle.. You know what I mean
EDIT: Not square but a squarey circle.. You know what I mean

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dragonxkai
- Posts: 125
- Joined: Thu May 09, 2013 8:39 pm
Re: mining
Soo... Mining one tile from a cave or mine tile, caves you in? Since you can't build mine support on a mine tile, but can on a cave tile (unless it's a exception).
You can tell if the edge of the circle touches the corners of a tile on two corners.
Well looking at the information again, the circle just needs to go over the tile more than 50% for it to touch the 'center' of the tile.Nicstar543543 wrote:Yeah should really be a square around, instead of circles. Makes it hard to know what's actually on and what's not.
EDIT: Not square but a squarey circle.. You know what I mean
You can tell if the edge of the circle touches the corners of a tile on two corners.
Last edited by dragonxkai on Tue Jun 04, 2013 10:05 pm, edited 2 times in total.
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ValerieHallaway
- Posts: 429
- Joined: Wed Apr 20, 2011 7:47 pm
Re: mining
just remeber, if the tile is covered by over half of the radii, you're safe, anything less and you are not.
________
Valhalla awaits.
Valhalla awaits.
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Feltzy
- Posts: 96
- Joined: Fri Sep 16, 2011 4:24 pm
Re: mining
Last world I found 3 nodes just by mining on the walls of a cave. That's what I plan on doing this world, I got the cave but haven't started mining yet
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GraBug
- Posts: 27
- Joined: Sun Oct 23, 2011 7:19 pm
Re: mining
Q18 Iron, on the edge. Also, I mined it thinking snake mining was still working, and caused a cave in, once. Got like 20 pieces of ore before that. It's not that hard to depend on a slight bit of luck, and what's the worst that could happen?HarryDresden wrote:I haven't started mining yet in this world, but in all my previous experience, I have never been lucky enough to find a vein of any decent metal on the edge. Snake mining helped a bit with that, but even so, it's going to be interesting.Cornbread wrote:There has never once been a problem with supports needing metal, why start complaining about it now?
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naosnule
- Posts: 394
- Joined: Fri May 24, 2013 6:18 pm
Re: mining
I nearly died by taking roughly 200 damage from a cave-in that was caused by attempting to dig near where I already had dug.
W = Wall-tile
C = Cave-tile (I.e. natural part where you can walk)
P = Tile where I am standing:
So behold:
W W W
C C C
Then I go attempting to dig the W in the middle =>
W W W
C P C
Then I move to where the W used to be and try to dig the wall to the left of the W:
W P W
C C C
When trying to dig that left W, I took either 150 or 200 damage from cave in. Worst part was: I had used rustroot above ground to locate that there is vain a few squares behind that cave wall, but to get there I need to go through the walll.
Evidently the damage scarred me for life.
Would be better if we had two forms of mine supports: one less effective but without metal requirement, one more effective but with metal requirement.
W = Wall-tile
C = Cave-tile (I.e. natural part where you can walk)
P = Tile where I am standing:
So behold:
W W W
C C C
Then I go attempting to dig the W in the middle =>
W W W
C P C
Then I move to where the W used to be and try to dig the wall to the left of the W:
W P W
C C C
When trying to dig that left W, I took either 150 or 200 damage from cave in. Worst part was: I had used rustroot above ground to locate that there is vain a few squares behind that cave wall, but to get there I need to go through the walll.
Evidently the damage scarred me for life.
Would be better if we had two forms of mine supports: one less effective but without metal requirement, one more effective but with metal requirement.
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snuby
- Posts: 111
- Joined: Sat Jan 29, 2011 1:03 pm
Re: mining
Just saying be very carefull where your back is turned to when digging even the first layer.


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cloakblade
- Posts: 534
- Joined: Fri Feb 18, 2011 10:37 am
Re: mining
Is this the rule?ValerieHallaway wrote:just remeber, if the tile is covered by over half of the radii, you're safe, anything less and you are not.
A.K.A. Suddo
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DoctorZalost
- Posts: 112
- Joined: Wed Jun 09, 2010 5:53 pm
- Location: In a jar on a shelf
Re: mining
So, I've found a cave. I know from past experience that when you mine a wall tile and find stones, there's no metal vein present. However, what does it mean if you mine a wall-tile and get neither stones or ore? I didn't see anything about it in Sevenless' guide.
jorb wrote:Haven devs best devs.