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naosnule
- Posts: 394
- Joined: Fri May 24, 2013 6:18 pm
Re: possible idea to "slow" the "alt menace"
Given the skull update, it seems like Jorbtar wants more aggression rather than less. So ya, don't increase costs, thank you.
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painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: possible idea to "slow" the "alt menace"
naosnule wrote:Given the skull update, it seems like Jorbtar wants more aggression rather than less. So ya, don't increase costs, thank you.
I hardly think that the addition of something Sabinati has been asking for for 4 years is a call for "more aggression" by Jorb. Regardless, with a sliding scale there would be just as much aggression as skills would cost the same as now unless it's your 2nd, 3rd, 4th etc etc character.
you could even have the reincarnate of your first character have current skill costs so it stays the same across the board.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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brohammed
- Posts: 526
- Joined: Sun Jun 20, 2010 2:41 pm
Re: possible idea to "slow" the "alt menace"
But that only affects active player characters. Ie 2 hour a day hermits. Alts live safe in basements robotically cramming curios into their ears.naosnule wrote:Given the skull update, it seems like Jorbtar wants more aggression rather than less. So ya, don't increase costs, thank you.
Maybe use reCAPTCHA for popping curios onto the grid?
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SuperNoob
- Posts: 521
- Joined: Sat May 11, 2013 1:41 am
Re: possible idea to "slow" the "alt menace"
I couldn't get past this part so if someone else already said it ignore me...thats too much for a skill thats needed as much as it is. if everyone started with a boat I'm sure noone would care about that, but a boat is the most important thing you can have and any actual noobs won't have 1 for atleast a week at that cost(unless some nice person makes a sign for them)joojoo1975 wrote:IE Boat building is 1500 lp, now it's 4500lp
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brohammed
- Posts: 526
- Joined: Sun Jun 20, 2010 2:41 pm
Re: possible idea to "slow" the "alt menace"
Or if the world wasn't completely criss crossed with unswimmable rivers. Boats wouldn't be as necessary then.SuperNoob wrote:I couldn't get past this part so if someone else already said it ignore me...thats too much for a skill thats needed as much as it is. if everyone started with a boat I'm sure noone would care about that, but a boat is the most important thing you can have and any actual noobs won't have 1 for atleast a week at that cost(unless some nice person makes a sign for them)joojoo1975 wrote:IE Boat building is 1500 lp, now it's 4500lp
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: possible idea to "slow" the "alt menace"
i wonder why you want to dictate me a playstyle joojoo ....if you don't want to use Alts just don't do it...
BBQ you
BBQ you
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dragonxkai
- Posts: 125
- Joined: Thu May 09, 2013 8:39 pm
Re: possible idea to "slow" the "alt menace"
I got a suggestion to fix alt spamming.
Limit alt creation to 1 character PER 12 hours, PER account.
There they can't simply register 50 accounts ahead of time and memorize every single one of them and log them in and spam it. Because if they want more they gotta 'register' more.
This makes it easier for the admins behind the servers to see large amount of accounts being created for said ip in rapid speed.
What i notice is, character creation is NEVER finished until they leave the room, hence character is not 'created' and cannot be postponed in any form.
Limit alt creation to 1 character PER 12 hours, PER account.
There they can't simply register 50 accounts ahead of time and memorize every single one of them and log them in and spam it. Because if they want more they gotta 'register' more.
This makes it easier for the admins behind the servers to see large amount of accounts being created for said ip in rapid speed.
What i notice is, character creation is NEVER finished until they leave the room, hence character is not 'created' and cannot be postponed in any form.
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: possible idea to "slow" the "alt menace"
Oh, yeah, that'll do it.dragonxkai wrote:Limit alt creation to 1 character PER 12 hours, PER account.
Why not? I don't understand what you mean by the second part.dragonxkai wrote:There they can't simply register 50 accounts ahead of time and memorize every single one of them and log them in and spam it. Because if they want more they gotta 'register' more.
No problem. Just do it over a longer period of time. I and most other vets already have several accounts from the years of playing.This makes it easier for the admins behind the servers to see large amount of accounts being created for said ip in rapid speed.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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joojoo1975
- Posts: 2362
- Joined: Mon Sep 28, 2009 5:23 pm
- Location: no where specific
Re: possible idea to "slow" the "alt menace"
in all the last worlds I only had 2 chars.borka wrote:i wonder why you want to dictate me a playstyle joojoo ....if you don't want to use Alts just don't do it...
BBQ you
this world, i'm seeing if having an alt for every lil thing is really that much of a game changer.
I know this, I could easily make enough crafter food and curios for at least 10 chars easy last world. prolly would take me an hour(more like a half hour really) tops with the productions I had last world.
To Protect The Helpless From The Heartless
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dragonxkai
- Posts: 125
- Joined: Thu May 09, 2013 8:39 pm
Re: possible idea to "slow" the "alt menace"
Well slowing alt creation is one thing, stopping bots is a totally different thing...