The new update where you loose hhp for doing crimes was a good idea, because now you can drop everything in their base... but when it comes to trespassing scents, its just too much. From looking in every crate, with out even taking anything, you loose like 20 hhp. This just becomes a serious pain for any raider, which is a part of the game.
I recommend the removing of the trespassing hhp loss, and keeping it for theft and vandalism.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: hhp loss for crimes
Yep. Can't even walk in and leaving a gift to some random AFK defaultclient lady without getting 2 HHP damage.Bob_the_Cat wrote:The new update where you loose hhp for doing crimes was a good idea, because now you can drop everything in their base... but when it comes to trespassing scents, its just too much. From looking in every crate, with out even taking anything, you loose like 20 hhp. This just becomes a serious pain for any raider, which is a part of the game.
I recommend the removing of the trespassing hhp loss, and keeping it for theft and vandalism.
P.S. the gift was toads
Jalpha wrote:I believe in my interpretation of things.
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painhertz
- Posts: 6185
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- Location: Louisiana
Re: hhp loss for crimes
We've raided just fine with it. the problem is that bandages and leeches only go so far. We need medicince of various sorts, maybe a dedicated skill that can be incramented etc etc. Adding diseases, injuries etc etc etc and the ways to fix/fight them would really expand the gameplay in a cool direction.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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cloakblade
- Posts: 534
- Joined: Fri Feb 18, 2011 10:37 am
Re: hhp loss for crimes
This guy is thinking.painhertz wrote:We've raided just fine with it. the problem is that bandages and leeches only go so far. We need medicince of various sorts, maybe a dedicated skill that can be incramented etc etc. Adding diseases, injuries etc etc etc and the ways to fix/fight them would really expand the gameplay in a cool direction.
A.K.A. Suddo
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SuperNoob
- Posts: 521
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Re: hhp loss for crimes
first aid? it really should have more usage than make a bandage and treat wound...some balms would be nice too, use it to get a certain amount of HHP immediately, then allow you to leech/bandagepainhertz wrote:maybe a dedicated skill
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Bob_the_Cat
- Posts: 246
- Joined: Sat Sep 03, 2011 1:45 am
Re: hhp loss for crimes
Ya if there was a better way to get ur hhp back it would be alright, but with the current system you just cant get back the hhp fast enough to actually look in stuff. Because after leaching you need to wait for your hp to get back up...
when if they removed it from tresspassing, then you couldnt grief and drop everything they have, but you can still look in an empty crate
when if they removed it from tresspassing, then you couldnt grief and drop everything they have, but you can still look in an empty crate
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: hhp loss for crimes
Why drop everything they have...?Bob_the_Cat wrote:Ya if there was a better way to get ur hhp back it would be alright, but with the current system you just cant get back the hhp fast enough to actually look in stuff. Because after leaching you need to wait for your hp to get back up...
when if they removed it from tresspassing, then you couldnt grief and drop everything they have, but you can still look in an empty crate
If you have vandalism, you leave only 1 scent to destroy whole cupboard.
Jalpha wrote:I believe in my interpretation of things.
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Bob_the_Cat
- Posts: 246
- Joined: Sat Sep 03, 2011 1:45 am
Re: hhp loss for crimes
Ya I would destroy cuppards lol. Metal chests arnt worth destroying tho lol. but either way its dumb when you go into a base and look in all the cupboards and decide theres nothing worth taking, but you still just lost 20 hhp..
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SuperNoob
- Posts: 521
- Joined: Sat May 11, 2013 1:41 am
Re: hhp loss for crimes
anything in a crate/chest, its 1 HHP to steal it move off the claim then steal everything in it, 2 HHP if you look in it then take 1 item...the system does seem a little offBob_the_Cat wrote:Ya I would destroy cuppards lol. Metal chests arnt worth destroying tho lol. but either way its dumb when you go into a base and look in all the cupboards and decide theres nothing worth taking, but you still just lost 20 hhp..
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dragonxkai
- Posts: 125
- Joined: Thu May 09, 2013 8:39 pm
Re: hhp loss for crimes
People murders with leeches. That which heals hhp became something to kill.