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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: hhp loss for crimes
It would be nice if gauze healed faster.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
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vatas
- Posts: 5254
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: hhp loss for crimes
There shuld be more ways to heal. At hte moment I am stuck with 5HHP. Using Leech would take all my hp for leech to heal me for 1 HHP. Trying to find mufflons with alt. But murphy's law states I won't find any soon.
I will share couple oif ideas. cliche healing potions would be too easy and ruin combat agasint characters who don't have them. all healing should be over time (HoT)
Suggestions
"Salve" (maybe made of or mix of stuff like taproot, nettles, dandelions)
(Requires plant lore or first aid?)
Heals for salvequality/current hhp (more effective when you have wery little hhp, formula adjustable so that anybody could gather simple forage items to get hhp to use leeches without killing himself)
5hhp heals 10hhp
10hhp heals 5hp
15hhp heals 0hhp
15hhp should be good to start with single leech and work way up carefully.
Healing I suggested above could also give debuffs that prevent salve from being applied again for some time. Possibly encouraging to use different types if all give different debuff.
Idea of diseases is interesting. They could give small debuffs to attributes, I would rather avoid "this disease will deal damage to you untill you get item that you need to travel accross the map to find)
I will share couple oif ideas. cliche healing potions would be too easy and ruin combat agasint characters who don't have them. all healing should be over time (HoT)
Suggestions
"Salve" (maybe made of or mix of stuff like taproot, nettles, dandelions)
(Requires plant lore or first aid?)
Heals for salvequality/current hhp (more effective when you have wery little hhp, formula adjustable so that anybody could gather simple forage items to get hhp to use leeches without killing himself)
5hhp heals 10hhp
10hhp heals 5hp
15hhp heals 0hhp
15hhp should be good to start with single leech and work way up carefully.
Healing I suggested above could also give debuffs that prevent salve from being applied again for some time. Possibly encouraging to use different types if all give different debuff.
Idea of diseases is interesting. They could give small debuffs to attributes, I would rather avoid "this disease will deal damage to you untill you get item that you need to travel accross the map to find)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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fanit937
- Posts: 667
- Joined: Fri Jan 29, 2010 9:23 am
- Location: Smithy
Re: hhp loss for crimes
Put one leech, take one hit, take off and wait until shp full, repeat. This is a very long period tho.vatas wrote: stuffs
People are capable of kindness angels can only dream of, yet can commit sins that put demons to shame.
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vatas
- Posts: 5254
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: hhp loss for crimes
I thought leech would need to eat all in one bite. 14hhp now. Thanks!fanit937 wrote:Put one leech, take one hit, take off and wait until shp full, repeat. This is a very long period tho.vatas wrote: stuffs
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Bob_the_Cat
- Posts: 246
- Joined: Sat Sep 03, 2011 1:45 am
Re: hhp loss for crimes
Now covering the person im killing with leeches damages me... Theres something wrong with that lol
and the few kids ive griefed so far havnt been half as satisfying because I cant take all their stuff lol... I killed a noob holding all his wall supplys and I couldnt even take them all lol
Yep!krikke93 wrote:OMG Bob is back!!
Last edited by Bob_the_Cat on Sun Jun 09, 2013 10:46 pm, edited 1 time in total.
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g1real
- Posts: 881
- Joined: Sun Aug 09, 2009 10:30 am
- Location: You are now breathing manually.
Re: hhp loss for crimes
This thread is amusing to read.
Comes down to something like "wah we cant raid and grief without repercussions anymore".
Comes down to something like "wah we cant raid and grief without repercussions anymore".
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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SuperNoob
- Posts: 521
- Joined: Sat May 11, 2013 1:41 am
Re: hhp loss for crimes
I don't raid or grief(without a good reason) and I'm agreeing with those who do on the subject. maybe you should read through the thread again.g1real wrote:This thread is amusing to read.
Comes down to something like "wah we cant raid and grief without repercussions anymore".
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naosnule
- Posts: 394
- Joined: Fri May 24, 2013 6:18 pm
Re: hhp loss for crimes
Be glad that looking into containers that aren't yours do not leave summonable scents, which they should. My character feel similarely violated by you looking in my crates compared to you actually taking something from them.Bob_the_Cat wrote:The new update where you loose hhp for doing crimes was a good idea, because now you can drop everything in their base... but when it comes to trespassing scents, its just too much. From looking in every crate, with out even taking anything, you loose like 20 hhp. This just becomes a serious pain for any raider, which is a part of the game.
I recommend the removing of the trespassing hhp loss, and keeping it for theft and vandalism.
This carebear approach is an annoyance, but H&H is such a great game that I can forgive it.
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: hhp loss for crimes
You enjoyed my pearls when I quit early world 6?Bob_the_Cat wrote:-Yep!krikke93 wrote:OMG Bob is back!!and the few kids ive griefed so far havnt been half as satisfying because I cant take all their stuff lol... I killed a noob holding all his wall supplys and I couldnt even take them all lol
Thanks for the help with that scum murdering me btw, it was fun, too bad I can't find my thread about it anymore
Hope you have a great day