Client for Mac os

Forum for alternative clients, mods & discussions on the same.

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Vega
Posts: 2
Joined: Tue Dec 06, 2011 7:05 pm

Client for Mac os

Post by Vega »

Hello everyone!
The problem is I can not run the game on MAC OS
She runs a white screen and nothing else.
Can someone tell me, help?

picture when I run the game:
http://joxi.ru/LHu0Udg5CbB7CWa6tUc

Code: Select all

Last login: Mon Jun 10 12:37:52 on ttys000
/Library/Zardec/HnH_Ender_x64/run.command ; exit;
MacBook-Pro-I-com-2:~ i-com$ /Library/Zardec/HnH_Ender_x64/run.command ; exit;
Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: no jogl in java.library.path
	at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1860)
	at java.lang.Runtime.loadLibrary0(Runtime.java:845)
	at java.lang.System.loadLibrary(System.java:1084)
	at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:189)
	at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:49)
	at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeLibLoader.java:80)
	at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:103)
	at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:49)
	at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
	at java.security.AccessController.doPrivileged(Native Method)
	at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109)
	at com.sun.opengl.impl.macosx.MacOSXGLDrawableFactory.<clinit>(MacOSXGLDrawableFactory.java:53)
	at java.lang.Class.forName0(Native Method)
	at java.lang.Class.forName(Class.java:186)
	at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:108)
	at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520)
	at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
	at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
	at haven.HavenPanel.<init>(HavenPanel.java:77)
	at haven.MainFrame.<init>(MainFrame.java:141)
	at haven.MainFrame.main2(MainFrame.java:254)
	at haven.MainFrame.access$100(MainFrame.java:35)
	at haven.MainFrame$6.run(MainFrame.java:309)
	at java.lang.Thread.run(Thread.java:722)
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[Процесс завершен]


Even the official client does not start?
just as there is a white screen and all (
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Client for Mac os

Post by sabinati »

OSX version? java version?
Vega
Posts: 2
Joined: Tue Dec 06, 2011 7:05 pm

Re: Client for Mac os

Post by Vega »

Mac OS X 10.8.2
java version 7 Update 21
User avatar
min_the_fair
Posts: 485
Joined: Sun Jan 30, 2011 11:45 pm

Re: Client for Mac os

Post by min_the_fair »

Maybe you should try going back to Java 6, I don't know why, it just seems to have worked for this person.
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borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Client for Mac os

Post by borka »

or you grab jogl and gluegen libaries for OSX

urls in this post: viewtopic.php?f=27&t=14575&start=3140#p411184
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HasseKebab
Posts: 1782
Joined: Sun Mar 06, 2011 8:59 pm

Re: Client for Mac os

Post by HasseKebab »

as a former mac user i can say that if you downgrade your java from 7 to 6 it should work 100'% :ugeek:
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borka
Posts: 9965
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Location: World of Sprucecap

Re: Client for Mac os

Post by borka »

Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: no jogl in java.library.path
This is the problem...
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
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Zaphyer
Posts: 5
Joined: Sat Aug 30, 2014 9:08 pm

Re: Client for Mac os

Post by Zaphyer »

Im having the same problem too. if you can find a client that works on java 7 64 bit that would be fantastic.

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User avatar
borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Client for Mac os

Post by borka »

try with Ender 64 Bit by using the updater.jar https://github.com/EnderWiggin/haven-updater/releases (upper fixed one)

(which should download the proper jogl and gluegen libaries for OsX) - create an Ender folder, drop updater.jar into and run it

you'd need to create a run.command file with texteditor inside Ender folder to be able to run the client without using the updater.jar everytime

Code: Select all

#!/bin/bash
cd `dirname "$0"`
java -d64 -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res
if it doesn't work try alternativly

Code: Select all

#!/bin/bash
cd `dirname "$0"`
java -d64 -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se

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