i miss crop fields and the variety they added to exploring
Seatribe improve your worldgen.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: WWW's
Referring to what? Salem?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: WWW's
- crops had random placement during gen for world 1/2. this was cool.
- seatribe implemented WWWs so they could introduce new crops without map resets.
however this replaced fields entirely instead of supplementing them - they stopped adding crops, never put fields back in
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Stormfeather
- Posts: 114
- Joined: Wed Jan 26, 2011 12:02 am
Re: WWW's
I never played while there were fields, I'd hate to see WWWs taken out though. I like the randomness, the not knowing what you're going to get until you look into that drying frame after hours of drying.
It would be kinda neat to have yet more crop types though. ^^ /
It would be kinda neat to have yet more crop types though. ^^ /
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SuperNoob
- Posts: 521
- Joined: Sat May 11, 2013 1:41 am
Re: WWW's
mind giving me more detail on those? seems some things are handled differently based on type of seed also(ie: I'm currently getting wheat seeds at/near full WWW value but other things much lower)Sevenless wrote:Can confirm this is not true. I have 1 farming and I've seen ranges from 50% of WWW quality to 100%.SuperNoob wrote:from what I've seen so far in my experiment it may be based on the farming skill
Before my 100% WWW, I was under the impression that the WWW was softcapped by drying rack as if it were a Q0 herbalist table. But I don't know what to think now.