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Nicstar543543
- Posts: 242
- Joined: Fri Jun 25, 2010 3:16 pm
- Location: United States
How is melee combat
Is it even worth it to spend LP into melee? I have a bronze sword and dunno if it'll be worth having to penetrate armor instead of just punching them. If it's even remotely decent compared to UA, should I use a shield with it or no?

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Sleep
- Posts: 494
- Joined: Sun May 16, 2010 9:28 am
Re: How is melee combat
The shield and MC scales very well compared to UA and dodge, but the whole swordsmanship turns really weak compared to UA late-game.
This post was made by me.
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hazzor
- Posts: 2245
- Joined: Sat Sep 17, 2011 11:00 am
Re: How is melee combat
you can pull off a pretty neat combo if you have the LP for it, but no one does at this point, UA first... MC is pretty good for animals though, thanks to the higher defense scaling and the generally higher damage per hit if you have a sword
Oh boy, here I go cheesemaking again...
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: How is melee combat
Willing to bet MC will be extremely strong this world with the changes to some of the moves.
Last edited by bmjclark on Sun Jun 09, 2013 10:01 pm, edited 1 time in total.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: How is melee combat
Also note swords recently got nerfed. Movement combat was given weight instead of auto pen, and swords deal 75% the damage they used to deal at base value.
Overall it's safer to just invest in UA at this point for combat.
Overall it's safer to just invest in UA at this point for combat.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Lordtimo
- Posts: 437
- Joined: Wed Jun 01, 2011 12:00 pm
Re: How is melee combat
I think both UA and MC is important, but MC is mostly to finish your enemy. So when he is KO'ed, take off his armor and sting him to death.
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crfernald
- Posts: 446
- Joined: Sun Jul 04, 2010 2:19 pm
- Location: on a house whit a computer
Re: How is melee combat
Melee combat is good and useful for dealing quick death blows and what have you. A sting on a running target with low defense is usually game over.
I was talking to Koya though and he said that melee and UAC are useless and the best thing to do is crash the server and abuse bugs to kill everyone.
I was talking to Koya though and he said that melee and UAC are useless and the best thing to do is crash the server and abuse bugs to kill everyone.
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: How is melee combat
Do we even know any details about the sword nerfing yet? I guess they just reduce the damage of each type of sword but I'd like to know by how much.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: How is melee combat
The problem with MC is that you still need more UA, you can't really focus on it. Getting hit on the move when you're pure MC is still like it was before the movement combat nerf, ie instant death. If that wasn't the case, I reckon pure MC could be viable if you keep your distance and call thunder, and then move in for a quick combo.
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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: How is melee combat
Grrrrr, this shit... REMOVE THUNDER PL0X, IT IS GAY!Potjeh wrote:I reckon pure MC could be viable if you keep your distance and call thunder
factnfiction101 wrote:^I agree with this guy.