Surprised I had not seen this before (I did search)
A set of foragables that provide a small amount of feps alone and a large amount when cooked with farmed items.
diff = perception*explore needed to find ("Base level" chance to find)
Anise Cap (Forests uncommon) 2 per, 1600 diff
Horn Of Plenty (mushroom) (Forests uncommon) 2 con, 1 str, 1500 diff
Honey Fungus (Forests common) 1 hhp, 2 dex, 860 diff
Nettles (same as before), 2hhp, 1 con, no change to diff
Blackberries (Planes common) 1 dex, 10 diff
Horse-Radish (Planes common) 1 str, 500 diff
Watercress (Shallow Water common) 1 char, 300 diff
Chickweed (Planes common) 1 agi, 360 diff
Borage (sweet) (Planes uncommon) 2 char, 1100 diff
Thyme (Planes & Forest common) 1 per, 900 diff
2 example recipes :
Berry Delight : 0.5 milk, blueberries, blackberries, 4 int, 4 dex, 2 char
Nettle Stew : Nettles, Carrots, Onion, 5 per, 2hhp, 2 con
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SuperNoob
- Posts: 521
- Joined: Sat May 11, 2013 1:41 am
Re: Wildfood
instead of adding a bunch of new things why not add FEP to items you can forage and eat already that don't have any? would be great to get FEP when eating taproots...
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: Wildfood
Most of the foragables who can or could be eaten irl already have fep in HnH. Taproots are generaly pretty bad to eat irl, that's why it doesn't give fep, maybe should give hhp.SuperNoob wrote:instead of adding a bunch of new things why not add FEP to items you can forage and eat already that don't have any? would be great to get FEP when eating taproots...
Also, cave mushrooms could be added to have fep and nettle as the OP suggested. Overall I think these ideas are pretty neat, I'd love to see wild foragables get mixed up with farmed more
Hope you have a great day
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dragonxkai
- Posts: 125
- Joined: Thu May 09, 2013 8:39 pm
Re: Wildfood
So less random 'item placement' and instead have taproots spawn under trees at a random chance?
This means item spawning would be less on generation and more on chanced foraging on nodes?
Think mining, except now its used on a berry bush.
Stamina and hourglass goes off rapidly based on Dex, and findings of multiple berries depends on your per*exp...
This means item spawning would be less on generation and more on chanced foraging on nodes?
Think mining, except now its used on a berry bush.
Stamina and hourglass goes off rapidly based on Dex, and findings of multiple berries depends on your per*exp...
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Wildfood
No, because then you'll have the same clusterfuck of shitty foragables like in salem, and we all know how that went.Etherdrifter wrote:Surprised I had not seen this before (I did search)
A set of foragables that provide a small amount of feps alone and a large amount when cooked with farmed items.
diff = perception*explore needed to find ("Base level" chance to find)
Anise Cap (Forests uncommon) 2 per, 1600 diff
Horn Of Plenty (mushroom) (Forests uncommon) 2 con, 1 str, 1500 diff
Honey Fungus (Forests common) 1 hhp, 2 dex, 860 diff
Nettles (same as before), 2hhp, 1 con, no change to diff
Blackberries (Planes common) 1 dex, 10 diff
Horse-Radish (Planes common) 1 str, 500 diff
Watercress (Shallow Water common) 1 char, 300 diff
Chickweed (Planes common) 1 agi, 360 diff
Borage (sweet) (Planes uncommon) 2 char, 1100 diff
Thyme (Planes & Forest common) 1 per, 900 diff
2 example recipes :
Berry Delight : 0.5 milk, blueberries, blackberries, 4 int, 4 dex, 2 char
Nettle Stew : Nettles, Carrots, Onion, 5 per, 2hhp, 2 con
Less is more.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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neonfi
- Posts: 18
- Joined: Mon Jun 06, 2011 11:29 pm
Re: Wildfood
although i agree with this i'd still like to see nettle tea.overtyped wrote: No, because then you'll have the same clusterfuck of shitty foragables like in salem, and we all know how that went.
Less is more.
