Archery to weak?

General discussion and socializing.
User avatar
hiro
Posts: 151
Joined: Wed Apr 28, 2010 4:49 pm

Re: Archery to weak?

Post by hiro »

Lordtimo wrote:Thought the same some days ago. Just make it as in UA, where STR affects your DMG, let PERC affect your DMG, because at the moment the max Damage is capped from bow and arrow if im not wrong.
This.. make perc increase ur damage or atleast give it a possibility to critical hit
Image
User avatar
dagrimreefah
Posts: 2648
Joined: Wed May 25, 2011 3:01 am

Re: Archery to weak?

Post by dagrimreefah »

hiro wrote:
Lordtimo wrote:Thought the same some days ago. Just make it as in UA, where STR affects your DMG, let PERC affect your DMG, because at the moment the max Damage is capped from bow and arrow if im not wrong.
This.. make perc increase ur damage or atleast give it a possibility to critical hit
It does.

The minimum damage is calculated using your perception vs. your opponent's agility.
User avatar
toshirohayate
Posts: 427
Joined: Sun Jun 27, 2010 3:20 am
Location: USA

Re: Archery to weak?

Post by toshirohayate »

dagrimreefah wrote:
martenx wrote:Archery needs to become way more powerfull, in a 1v1 you will lose instantly
In a 1v1 if you're an archer you should be behind a wall.
Agreed. An archer is proficient at Marksmanship. It's very rare that an archer should stand on par with a knight. As I said before, archers are perfect for being snipers. Hit'em before they see you. Though later on in game this proves difficult.
User avatar
hiro
Posts: 151
Joined: Wed Apr 28, 2010 4:49 pm

Re: Archery to weak?

Post by hiro »

dagrimreefah wrote: The minimum damage is calculated using your perception vs. your opponent's agility.
But min damage, but rest is capped by the bow and arrow
Image
User avatar
L0dest0ne
Posts: 109
Joined: Tue Jul 17, 2012 4:19 pm

Re: Archery to weak?

Post by L0dest0ne »

I would love to see some kind of auto-shooting mechanic implemented. It would make ranged PVP a lot easier. IE, there could be a menu somewhere that says "Always shoot arrows at x% aim," and you could edit that value.
User avatar
toshirohayate
Posts: 427
Joined: Sun Jun 27, 2010 3:20 am
Location: USA

Re: Archery to weak?

Post by toshirohayate »

L0dest0ne wrote:I would love to see some kind of auto-shooting mechanic implemented. It would make ranged PVP a lot easier. IE, there could be a menu somewhere that says "Always shoot arrows at x% aim," and you could edit that value.
Like auto-hearth? "Auto shoot at white names."

Oh man, the accidental murder scents everywhere when you go afk. xD
User avatar
Jojjkano
Posts: 417
Joined: Tue Apr 10, 2012 8:23 pm

Re: Archery to weak?

Post by Jojjkano »

L0dest0ne wrote:I would love to see some kind of auto-shooting mechanic implemented. It would make ranged PVP a lot easier. IE, there could be a menu somewhere that says "Always shoot arrows at x% aim," and you could edit that value.
Go play wow, and everyone else stop making stupid suggestions.
Image
User avatar
ramones
Posts: 3077
Joined: Fri Jul 09, 2010 10:03 pm
Location: I am a man who walks alone'

Re: Archery to weak?

Post by ramones »

Its not the damage thats the problem, its penetration. Each shot should do damage if it hits, at least some percentage, regardless of person armor. So its not needed to like 300 shot one person to broke his first armor, then 30x shot him to KO him then one last hit to kill. Like 1 shot takes like 30-40 shp, few hhp too (counting endgame hits).
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
User avatar
cloakblade
Posts: 534
Joined: Fri Feb 18, 2011 10:37 am

Re: Archery to weak?

Post by cloakblade »

ramones wrote:Its not the damage thats the problem, its penetration. Each shot should do damage if it hits, at least some percentage, regardless of person armor. So its not needed to like 300 shot one person to broke his first armor, then 30x shot him to KO him then one last hit to kill. Like 1 shot takes like 30-40 shp, few hhp too (counting endgame hits).
You can make Perc v Agl effect the piercing of the armor rather than just the damage.
A.K.A. Suddo
User avatar
bmjclark
Posts: 4053
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Archery to weak?

Post by bmjclark »

cloakblade wrote:
ramones wrote:Its not the damage thats the problem, its penetration. Each shot should do damage if it hits, at least some percentage, regardless of person armor. So its not needed to like 300 shot one person to broke his first armor, then 30x shot him to KO him then one last hit to kill. Like 1 shot takes like 30-40 shp, few hhp too (counting endgame hits).
You can make Perc v Agl effect the piercing of the armor rather than just the damage.
I like this idea. It also makes martial not 100% necessary just to "maybe" do some damage.

MM is all fucked up though really. Early on, if u go martial early, you 1 shot people with a wooden bow. Later on, u 0 off them till people get bored and walk in a house or u run out of arrows.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.

Return to “The Inn of Brodgar”