Traps

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Senafir
Posts: 6
Joined: Mon Jan 23, 2012 4:12 pm

Traps

Post by Senafir »

I know traps arent good idea because someone can grief with them etc. But what about setting a trap in chest and when someone who take thing/open chest and is not in kin with a good colour will be injured by this. Dmg may be equal to the quality of trap which would be created from idk nugget of any metal + string and base enemy agi-more agi lesser dmg and if you will have more agi than the q of trap it will deal really small dmg but you would be able to put a trap to an item or just opening chest. But if you use other metal than tin or cast iron like wrought iron silver or gold you will get trap with another way of working like thorn in the foot effect kinda or just bigger dmg or higher agi required to dont trigger.
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cloakblade
Posts: 534
Joined: Fri Feb 18, 2011 10:37 am

Re: Traps

Post by cloakblade »

If they remove HHP on trespassing to open things I wouldn't be against this but currently you already take enough damage.
A.K.A. Suddo
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borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Traps

Post by borka »

traps in different versions had been suggested already - locking

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