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hazzor
- Posts: 2245
- Joined: Sat Sep 17, 2011 11:00 am
"tick" length
ok so the wiki actually says 5 minutes 33 seconds, but what I really want to know is how to properly execute the bug to use one unit of fuel rather than the actual required amount, I leave one charcoal in my smelter/oven/kiln for about 10 minutes then set it going, that way it'll finish in one tick and only use one unit of fuel, can anyone explain this bug to me in a little more detail and if I can actually do it faster than 10 minutes
Oh boy, here I go cheesemaking again...
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: "tick" length
put the shit you want to cook in the thing you want to cook it in.
wait the number of ticks required -1, e.g. 2 ticks for a pie, which requires 3 ticks to cook
put 1 fuel in and light it
wait the number of ticks required -1, e.g. 2 ticks for a pie, which requires 3 ticks to cook
put 1 fuel in and light it
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: "tick" length
The area just needs to unload and then reload for you. Areas can unload in as little as a minute or two or in 15 minutes. It seems to be random when it unloads. The one requirement for it to unload is for no players to be in the area. Logging off, walking away, or going into a cave/mine/house will start the unloading process.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: "tick" length
no it doesn't?
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: "tick" length
I don't think so. Never had any problem using this bug as a hermit. Even logging off went just fine.TeckXKnight wrote:The area just needs to unload and then reload for you. Areas can unload in as little as a minute or two or in 15 minutes. It seems to be random when it unloads. The one requirement for it to unload is for no players to be in the area. Logging off, walking away, or going into a cave/mine/house will start the unloading process.
Hope you have a great day
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: "tick" length
I think teckx means you can also unload the area for "infinite" ticks achieved towards cooking time?
But the rest is right. I usually just wait the whole cook time, then pop in a branch to finish it.
But the rest is right. I usually just wait the whole cook time, then pop in a branch to finish it.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: "tick" length
Hrm, perhaps my understanding of the cooking bug is flaws then. I thought you loaded the food items into the oven, unloaded the area, then started the fire? I had believed that it was the unloading that was the crux of the entire process.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: "tick" length
i mean, that works, but you can just stick your stuff in there and wait 12 minutes. right next to it.
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: "tick" length
My mistake then and my apologies. Clearly this thread has benefited me too. =)sabinati wrote:i mean, that works, but you can just stick your stuff in there and wait 12 minutes. right next to it.
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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: "tick" length
You know that the more you talk about this the faster jorbtar will fix it?
RIP straightmining
RIP straightmining