Plant lore

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g1real
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Re: Plant lore

Post by g1real »

Also one of your sig links is dead, you should check them all.
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Flame
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Re: Plant lore

Post by Flame »

Thx :3
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NOOBY93
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Re: Plant lore

Post by NOOBY93 »

200 LP = waste of LP? DAFUQ?
And it unlocks Farming for YEOMANRY, it's really a skill you can't play without
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SuperNoob
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Re: Plant lore

Post by SuperNoob »

NOOBY93 wrote:200 LP = waste of LP? DAFUQ?
And it unlocks Farming for YEOMANRY, it's really a skill you can't play without
its a waste of LP as in if you didn't need it for other skills you'd never get it...

yes you need it to get farming, but you can't do anything it unlocks without farming anyway so why not add those things to farming and remove that "skill" all together? I've asked this somewhere before too...

and it may nly be 200 LP, but early game 200 lp is alot(4 cone cows at 1st move to peaceful)
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saltmummy626
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Re: Plant lore

Post by saltmummy626 »

I always thought there were other later plants you couldent find without it. like blood sterns and rustroots. if its useless, then I guess thats a good reason to leave its description as a placeholder. maybe the next update will see some use for it?
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SuperNoob
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Re: Plant lore

Post by SuperNoob »

saltmummy626 wrote:I always thought there were other later plants you couldent find without it. like blood sterns and rustroots. if its useless, then I guess thats a good reason to leave its description as a placeholder. maybe the next update will see some use for it?
nope all foraged stuff is found with foraging. I know it has the purpose of making herbalist tables, but you're long past plant lore before you can get the materials to make those(since the only way to get plant fiber is through farming and plant lore is needed to get farming so it makes no sense). it would really be nice if the "you have to buy this skill to get the skill you want" skills were removed or given a purpose.

the will to power also falls into this category(and probably a couple more but I can't think of them right now)

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